Created
February 18, 2016 14:00
-
-
Save erycson/68136bb90687c78cc797 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* IndoorAtlas Unity3D Client | |
* Copyright (C) 2016 Érycson Nóbrega <[email protected]> | |
* | |
* This program is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation, either version 3 of the License, or | |
* (at your option) any later version. | |
* | |
* This program is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU General Public License for more details. | |
* | |
* You should have received a copy of the GNU General Public License | |
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |
*/ | |
using System; | |
using System.IO; | |
using System.Net.Sockets; | |
using System.Threading; | |
using UnityEngine; | |
namespace Assets.NewEyes.Scripts | |
{ | |
public class Geolocation : MonoBehaviour | |
{ | |
public static LocationInfo CurrentLocation; | |
private Thread thread; | |
void Start() | |
{ | |
Debug.Log("Geolocation started"); | |
thread = new Thread(StartRecive); | |
thread.Start(); | |
} | |
/// <summary> | |
/// Connect to Unity Server | |
/// </summary> | |
/// <param name="obj"></param> | |
void StartRecive(object obj) | |
{ | |
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); | |
client.Connect("192.168.25.32", 7778); | |
Debug.Log("Connected to unity server"); | |
byte[] buffer; | |
try | |
{ | |
while (true) | |
{ | |
buffer = new byte[1024]; | |
client.Receive(buffer); | |
BinaryReader br = new BinaryReader(new MemoryStream(buffer)); | |
CurrentLocation = new LocationInfo | |
{ | |
Latitude = br.ReadDouble(), | |
Longitude = br.ReadDouble(), | |
Altitude = br.ReadDouble() | |
}; | |
} | |
} | |
catch (Exception ex) | |
{ | |
thread.Abort(); | |
Debug.Log("Unity server disconnected"); | |
} | |
} | |
void OnDestroy() | |
{ | |
if (thread != null) | |
thread.Abort(); | |
} | |
} | |
public class LocationInfo | |
{ | |
public double Latitude; | |
public double Longitude; | |
public double Altitude; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment