Created
October 29, 2011 21:45
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Life Music (Life Game like Music Composer)
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# -*- coding:utf-8 -*- | |
import pygame | |
from pygame.locals import * | |
import pygame.mixer | |
import sys | |
import copy | |
import array | |
sounds = [0 for j in range(0,20)] | |
cell = [[0 for j in range(0,20)] for i in range(0,20)] | |
#Initialize Pygame | |
def init(): | |
def sound_init(): | |
for i in range(0,18): | |
sounds[i] = pygame.mixer.Sound("src/" + str(i) + ".wav") | |
pygame.init() | |
pygame.mixer.init() | |
sound_init() | |
screen = pygame.display.set_mode((320,320)) | |
pygame.display.set_caption(u"Life Music") | |
screen.fill((0,0,0)) | |
return screen | |
#Draw DisPlay | |
def draw_display(screen,step): | |
screen.fill((0,0,0)) | |
pygame.draw.rect(screen,(0,0,0),Rect(0,0,320,320)) | |
#Cell Draw | |
for i in range(20): | |
pygame.draw.line(screen,(255,255,255),(i * 16,0),(i*16,320)) | |
for j in range(20): | |
pygame.draw.line(screen,(255,255,255),(0,j*16),(320,j*16)) | |
#Line Draw | |
pygame.draw.rect(screen,(255,255,0),Rect(step * 16,0,16,320)) | |
for j in range(20): | |
for i in range(20): | |
if cell[i][j] == 1: | |
pygame.draw.rect(screen,(0,255,255),Rect(i * 16,j * 16,16,16)) | |
elif cell[i][j] == 2: | |
pygame.draw.rect(screen,(255,0,0),Rect(i * 16,j * 16,16,16)) | |
pygame.display.update() | |
#Cell Result | |
def cell_result(): | |
global cell | |
next_cell = [[0 for j in range(0,20)] for i in range(0,20)] | |
for j in range(20): | |
for i in range(20): | |
neight_cell = -1 if cell[i][j] else 0 | |
for c_i in range(-1,2): | |
for c_j in range(-1,2): | |
c_i = c_i if i + c_i < 20 else 0 | |
c_j = c_j if j + c_j < 20 else 0 | |
if cell[i + c_i][j + c_j] > 0: | |
neight_cell += 1 | |
if neight_cell == 3: | |
next_cell[i][j] = 1 | |
if neight_cell == 2 or cell[i][j] == 2: | |
next_cell[i][j] = copy.copy(cell[i][j]) | |
cell = next_cell | |
def cell_sound(step): | |
for i in range(20): | |
if cell[step][i] > 0 and sounds[i] is not 0:sounds[i].play() | |
#MainLoop | |
def mainloop(screen): | |
SET_FPS = pygame.time.Clock() | |
step = 0 | |
is_run = False | |
while True: | |
SET_FPS.tick(15) | |
if is_run: | |
step = 0 if step + 1> 19 else step + 1 | |
cell_result() | |
cell_sound(step) | |
draw_display(screen,step) | |
for event in pygame.event.get(): | |
if event.type == MOUSEBUTTONDOWN: | |
x,y = event.pos | |
cell[x/16][y/16] = 1 if cell[x/16][y/16] == 0 else 2 if cell[x/16][y/16] == 1 else 0 | |
print x/16,y/16 | |
if event.type == KEYDOWN: | |
if (event.key == K_SPACE): | |
is_run = not is_run | |
print is_run | |
elif (event.key == K_ESCAPE): | |
sys.exit() | |
if event.type == QUIT: | |
sys.exit() | |
def main(): | |
mainloop(init()) | |
if __name__ == "__main__": main() |
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