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January 18, 2019 15:37
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Color Tweening
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function hexToRGB (c) { | |
const a = [] | |
const steps = [0, 2, 4] | |
for (let i = 0; i < 3; i++) { | |
a[i] = c.slice(steps[i], steps[i] + 2) | |
} | |
return { | |
r: parseInt(a[0], 16), | |
g: parseInt(a[1], 16), | |
b: parseInt(a[2], 16) | |
} | |
} | |
function pad (c) { | |
return c.length === 1 ? '0' + c : '' + c | |
} | |
function hex (v) { | |
return pad(Math.ceil(v).toString(16)) | |
} | |
function grade (c1, c2, d, callback) { | |
let i = 0 | |
const frames = d / 60 | |
const _c1 = hexToRGB(c1) | |
const _c2 = hexToRGB(c2) | |
const dr = _c2.r - _c1.r > 0 ? 1 : -1 | |
const dg = _c2.r - _c1.g > 0 ? 1 : -1 | |
const db = _c2.b - _c1.b > 0 ? 1 : -1 | |
const cr = (Math.abs(_c1.r - _c2.r) * dr) / frames | |
const cg = (Math.abs(_c1.g - _c2.g) * dg) / frames | |
const cb = (Math.abs(_c1.b - _c2.b) * db) / frames | |
let { r, g, b } = Object.assign({}, _c1) | |
callback(c1) | |
const interval = node.setInterval(() => { | |
i++ | |
if (i >= frames) { | |
node.clearInterval(interval) | |
callback(c2) | |
return | |
} | |
r += cr | |
g += cg | |
b += cb | |
callback( | |
hex(r) + hex(g) + hex(b) | |
) | |
}, 1000 / 60) | |
} | |
grade('000000', 'abcdef', 1000, hex => { | |
console.log(hex) | |
}) |
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