Created
May 4, 2016 20:09
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Designing a vending machine
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/* | |
########## | |
# PROMPT # | |
########## | |
- This vending machine must take user inputs (i.e. A1, A2, B1..etc) and dispenses an item after users input money. | |
- There are only 9 inputs. | |
- Assume that there are different kinds of items in the vending machine (Sprite, cheetos, etc). | |
- The vending machine must store instances of items to be dispensed, the item can't be created at the moment someone requests it. | |
############### | |
# ASSUMPTIONS # | |
############### | |
- has a glass front - no need to persist quantities or types of the items | |
- will still process a customer's purchase even if there are no more items in the vending machine | |
- would usually persist information mechanically | |
- persisting data (ex: amount a customer paid, vendingSelection prices) would normally be done | |
mechanically but I'll mock data with objects where applicable | |
######## | |
# TODO # | |
######## | |
make change? handle a no-change scenario? | |
*/ | |
// - this would normally be done mechanically! But for the sake of this | |
// exercise let's go ahead and process their payment anyway | |
var vendingSelections = { | |
A1: { | |
// price values in cents | |
price: 150 | |
}, | |
A2: { | |
price: 100 | |
}, | |
A3: { | |
price: 100 | |
}, | |
B1: { | |
price: 150 | |
}, | |
B2: { | |
price: 100 | |
}, | |
B3: { | |
price: 100 | |
}, | |
C1: { | |
price: 150 | |
}, | |
C2: { | |
price: 100 | |
}, | |
C3: { | |
price: 100 | |
} | |
} | |
var processPayment = function(selection, payment){ | |
// no need to test for valid selections since they are predetermined by the | |
// buttons the user can push | |
var balance = vendingSelections[selection][price] - payment | |
if(!balance){ | |
dispenceItem(selection); | |
} | |
// TODO: make change | |
} | |
// this function connects to the physical machine and sends a signal to | |
// mechanically dispence an item. | |
var dispenseItem = function(selection){ | |
return { | |
selection: selection | |
} | |
} | |
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