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Fastlathe
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# -*- coding: utf-8 -*- | |
# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
bl_info = { | |
"name": "lathe", | |
"author": "Laurent Laget", | |
"version": (0, 9,3), | |
"blender": (2, 78, 0), | |
"location": "Add > Mesh", | |
"description": "Create a lathe", | |
"warning": "", | |
"wiki_url": "", | |
"category": "Add Mesh", | |
} | |
import bpy | |
def main(context): | |
for ob in context.scene.objects: | |
print(ob) | |
#Define functions for modifiers stack | |
def modifierstack(): | |
#create screw modifier and setup | |
bpy.ops.object.modifier_add(type='SCREW') | |
bpy.context.object.modifiers["Screw"].steps = 64 | |
bpy.context.object.modifiers["Screw"].render_steps = 64 | |
bpy.context.object.modifiers["Screw"].use_normal_flip = True | |
#create solidify modifier and setup | |
bpy.ops.object.modifier_add(type='SOLIDIFY') | |
bpy.context.object.modifiers["Solidify"].thickness = 0.1 | |
#create edgesplit modifier and setup | |
bpy.ops.object.modifier_add(type='EDGE_SPLIT') | |
bpy.context.object.modifiers["EdgeSplit"].show_viewport = False | |
bpy.context.object.modifiers["EdgeSplit"].show_render = False | |
#classe lathe | |
class lathe(bpy.types.Operator): | |
"""Create a lathe object""" | |
bl_idname = "object.lathe" | |
bl_label = "Lathe" | |
bl_options = {'REGISTER', 'UNDO'} | |
def invoke(self, context, event): | |
#init front view, create a cube, name it, toggle edit mode and delete all to start from scratch | |
bpy.ops.view3d.viewnumpad(type='FRONT') | |
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) | |
bpy.context.object.name = "Lathe" | |
bpy.ops.object.editmode_toggle() | |
bpy.ops.mesh.delete(type='VERT') | |
#create first vertex at cursor | |
bpy.ops.mesh.primitive_vert_add() | |
modifierstack() | |
bpy.context.object.modifiers["Screw"].use_normal_calculate = True | |
return {'FINISHED'} | |
#classe lathe_libre | |
class lathe_libre(bpy.types.Operator): | |
"""Create a lathe object with free draw""" | |
bl_idname = "object.lathe_libre" | |
bl_label = "Lathe_libre" | |
bl_options = {'REGISTER', 'UNDO'} | |
def invoke(self, context, event): | |
#init front view, create a curve, name it, toggle edit mode and delete all to start from scratch | |
bpy.ops.view3d.viewnumpad(type='FRONT') | |
bpy.ops.curve.primitive_bezier_curve_add(view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) | |
bpy.context.object.name = "Lathe_libre" | |
bpy.ops.object.editmode_toggle() | |
bpy.ops.curve.delete(type='VERT') | |
modifierstack() | |
return {'FINISHED'} | |
#definition of the names and operators | |
def menu_item(self, context): | |
self.layout.operator(lathe.bl_idname, text="lathe", icon="PLUGIN") | |
self.layout.operator(lathe_libre.bl_idname, text="lathe_libre", icon="PLUGIN") | |
#add the names and operators to mesh add menu | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.INFO_MT_mesh_add.append(menu_item) | |
#Unregister the names and operators from mesh add menu | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
bpy.types.INFO_MT_mesh_add.remove(menu_item) | |
if __name__ == "__main__": | |
register() |
I hope we can get an update for Blender 2.8
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FastLathe (configured for left click select in preferences).
Addon for create fast lathe
To use : Shift+a->Mesh->lathe : Ctrl+ right click to draw vertex by vertex, or press E.
or Shift+a->Mesh->lathe libre : Shift+ right click and draw freely.