Created
February 20, 2022 17:28
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type Calculator struct { | |
ui.Node | |
Display string | |
} | |
func NewCalculator() *Calculator { | |
c := &Calculator{} | |
c.Build(c) | |
return c | |
} | |
func (c *Calculator) OnClick(btn *ui.Node) { | |
if btn.Content() == "=" { | |
c.calculate() | |
} else { | |
c.append(btn.Content()) | |
} | |
} | |
func (c *Calculator) append(s string) { | |
c.Display += s | |
} | |
func (c *Calculator) backspace() { | |
if len(c.Display) > 0 { | |
c.Display = c.Display[:len(c.Display)-1] | |
} | |
} | |
func (c *Calculator) calculate() { | |
c.Display = "" | |
} | |
func (c *Calculator) Disp() *ui.Style { | |
return &ui.Style{ | |
Extends: "text", | |
FontName: "RobotoMono", | |
FontSize: 48, | |
Padding: &ui.Spacing{Top: 12, Bottom: 12, Left: 12, Right: 12}, | |
Color: &color.RGBA{R: 255, G: 255, B: 255, A: 255}, | |
Attrs: map[string]string{"minWidth": "8em"}, | |
} | |
} | |
func (c *Calculator) Button() *ui.Style { | |
return &ui.Style{ | |
Extends: "button", | |
FontName: "RobotoMono", | |
FontSize: 48, | |
Margin: &ui.Spacing{Top: 4, Bottom: 4, Left: 4, Right: 4}, | |
Padding: &ui.Spacing{Top: 12, Bottom: 12, Left: 12, Right: 12}, | |
NineSlice: ui.NewNineSlice("assets/ui/button.png", 32, [3]int{6, 20, 6}, [3]int{6, 20, 6}), | |
Color: &color.RGBA{R: 255, G: 255, B: 255, A: 255}, | |
} | |
} | |
func (c *Calculator) Grid() *ui.Style { | |
return &ui.Style{ | |
Extends: "grid", | |
Margin: &ui.Spacing{Top: 24, Bottom: 24, Left: 24, Right: 24}, | |
Attrs: map[string]string{ | |
"cols": "repeat(4, 1fr)", | |
"rows": "auto", | |
}, | |
} | |
} | |
func (c *Calculator) UI() string { | |
return `<col margin="24px" justify="center"> | |
<row> | |
<Disp minWidth="8em">{Display}</Disp> | |
</row> | |
<row width="100%" justify="stretch"> | |
<Button>7</Button> | |
<Button>8</Button> | |
<Button>9</Button> | |
<Button>×</Button> | |
</row> | |
<row width="100%" justify="stretch"> | |
<Button>4</Button> | |
<Button>5</Button> | |
<Button>6</Button> | |
<Button>−</Button> | |
</row> | |
<row width="100%" justify="stretch"> | |
<Button>1</Button> | |
<Button>2</Button> | |
<Button>3</Button> | |
<Button>+</Button> | |
</row> | |
<row width="100%" justify="stretch"> | |
<Button>0</Button> | |
<Button>.</Button> | |
<Button>÷</Button> | |
<Button>=</Button> | |
</row> | |
</col>` | |
} |
This looks awesome! Can't wait to use your library to develop UI.
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TL;DR
This is very much a WIP, I'm soliciting feedback on whether this would be good to release as a proper library or just keep inside my own game for now.
Planned support for:
Background
The EbitenUI library looks great but it's still "in development" and I found it very difficult to use. I'm working on a rogue-like that requires some complicated UI bits with scrolling areas and lots of text to layout. Here's an example of how to lay out a checkbox in EbitenUI:
It's just really verbose and hard to read. A long time ago I remember using XML based UI toolkits, like http://swixml.org/ and https://glade.gnome.org/. And in my day job I work with HTML/CSS/React. So I wanted to combine the best of both of these approaches - a reactive XML based UI.