Created
August 27, 2013 19:34
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| protected void drawHoveringText(List par1List, int par2, int par3, FontRenderer font) | |
| { | |
| if (!par1List.isEmpty()) | |
| { | |
| GL11.glDisable(GL12.GL_RESCALE_NORMAL); | |
| RenderHelper.disableStandardItemLighting(); | |
| GL11.glDisable(GL11.GL_LIGHTING); | |
| GL11.glDisable(GL11.GL_DEPTH_TEST); | |
| int k = 0; | |
| Iterator iterator = par1List.iterator(); | |
| while (iterator.hasNext()) | |
| { | |
| String s = (String)iterator.next(); | |
| int l = font.getStringWidth(s); | |
| if (l > k) | |
| { | |
| k = l; | |
| } | |
| } | |
| int i1 = par2 + 12; | |
| int j1 = par3 - 12; | |
| int k1 = 8; | |
| if (par1List.size() > 1) | |
| { | |
| k1 += 2 + (par1List.size() - 1) * 10; | |
| } | |
| if (i1 + k > this.width) | |
| { | |
| i1 -= 28 + k; | |
| } | |
| if (j1 + k1 + 6 > this.height) | |
| { | |
| j1 = this.height - k1 - 6; | |
| } | |
| this.zLevel = 300.0F; | |
| itemRenderer.zLevel = 300.0F; | |
| int l1 = -267386864; | |
| this.drawGradientRect(i1 - 3, j1 - 4, i1 + k + 3, j1 - 3, l1, l1); | |
| this.drawGradientRect(i1 - 3, j1 + k1 + 3, i1 + k + 3, j1 + k1 + 4, l1, l1); | |
| this.drawGradientRect(i1 - 3, j1 - 3, i1 + k + 3, j1 + k1 + 3, l1, l1); | |
| this.drawGradientRect(i1 - 4, j1 - 3, i1 - 3, j1 + k1 + 3, l1, l1); | |
| this.drawGradientRect(i1 + k + 3, j1 - 3, i1 + k + 4, j1 + k1 + 3, l1, l1); | |
| int i2 = 1347420415; | |
| int j2 = (i2 & 16711422) >> 1 | i2 & -16777216; | |
| this.drawGradientRect(i1 - 3, j1 - 3 + 1, i1 - 3 + 1, j1 + k1 + 3 - 1, i2, j2); | |
| this.drawGradientRect(i1 + k + 2, j1 - 3 + 1, i1 + k + 3, j1 + k1 + 3 - 1, i2, j2); | |
| this.drawGradientRect(i1 - 3, j1 - 3, i1 + k + 3, j1 - 3 + 1, i2, i2); | |
| this.drawGradientRect(i1 - 3, j1 + k1 + 2, i1 + k + 3, j1 + k1 + 3, j2, j2); | |
| for (int k2 = 0; k2 < par1List.size(); ++k2) | |
| { | |
| String s1 = (String)par1List.get(k2); | |
| font.drawStringWithShadow(s1, i1, j1, -1); | |
| if (k2 == 0) | |
| { | |
| j1 += 2; | |
| } | |
| j1 += 10; | |
| } | |
| this.zLevel = 0.0F; | |
| itemRenderer.zLevel = 0.0F; | |
| GL11.glEnable(GL11.GL_LIGHTING); | |
| GL11.glEnable(GL11.GL_DEPTH_TEST); | |
| RenderHelper.enableStandardItemLighting(); | |
| GL11.glEnable(GL12.GL_RESCALE_NORMAL); | |
| } | |
| } |
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