Created
November 22, 2012 00:09
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A simple sattemachine
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var stateMachine = require('./statemachine'); | |
var EventOne = function(event) | |
{ | |
return event == 'one'; | |
} | |
var EventTwo = function(event) | |
{ | |
return event == 'two'; | |
} | |
var sm = new stateMachine('sm'); | |
sm.state('one') | |
.when(EventOne) | |
.then(function(e){console.log('S1: ' + e); return 'one';}) | |
.when(EventTwo) | |
.then(function(e){console.log('S1: ' + e); return 'two';}) | |
.any() | |
.then(function(e){console.log('S1: (any)' + e); return 'one';}); | |
sm.state('two') | |
.when(EventTwo) | |
.then(function(e){console.log('S2: ' + e); return 'two';}) | |
.when(EventOne) | |
.then(function(e){console.log('S2: ' + e); return 'one';}) | |
.default(function(e){console.log('S2: (default)' + e)}); | |
sm.currentState = 'one'; | |
sm.process('one'); | |
sm.process('four'); | |
sm.process('two'); | |
sm.process('three'); | |
sm.process('one'); | |
sm.process('hello'); |
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///StateEntry | |
function stateEntry(state,selector) | |
{ | |
this.selector = selector; | |
this.state = state; | |
this.action = function() { return this.state.name; } | |
} | |
stateEntry.prototype.then = function(action) | |
{ | |
this.action = action; | |
return this.state; | |
} | |
///State | |
function state(name) | |
{ | |
this.stateName = name; | |
this.entries = []; | |
} | |
state.prototype.when = function( selector ) | |
{ | |
var entry = new stateEntry(this,selector); | |
this.entries[this.entries.length] = entry; | |
return entry; | |
} | |
state.prototype.any = function() | |
{ | |
return this.when(function(){return true;}); | |
} | |
state.prototype.default = function(action) | |
{ | |
var thisState = this.stateName; | |
this.any() | |
.then( function(e){ | |
action(e); | |
return thisState; | |
}); | |
} | |
state.prototype.process = function( event ) | |
{ | |
for( var x = 0; x < this.entries.length; x++ ) | |
if( this.entries[x].selector(event) ) | |
return this.entries[x].action(event); | |
} | |
function stateMachine(name) | |
{ | |
this.name = name; | |
this.states = []; | |
this.currentState = ""; | |
} | |
module.exports = stateMachine; | |
stateMachine.prototype.state = function(stateName) | |
{ | |
var st = new state(stateName); | |
this.states[stateName] = st; | |
return st; | |
} | |
stateMachine.prototype.process = function(event) | |
{ | |
this.currentState = this.states[this.currentState].process(event); | |
} |
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