Created
May 9, 2023 15:09
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morphing particle effect
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Three.js Morph</title> | |
<style> | |
body { margin: 0; } | |
canvas { display: block; } | |
</style> | |
</head> | |
<body> | |
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script> | |
<script> | |
var renderer, scene, camera, particle; | |
var morphs = []; | |
var numParticles = 10000; | |
var counter = 0; | |
var direction = 1; | |
var mouse = new THREE.Vector2(); | |
var raycaster = new THREE.Raycaster(); | |
var moveDistance = 100; // Distance to move the closest particle | |
init(); | |
animate(); | |
function init() { | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); | |
camera.position.z = 500; | |
var sphereGeometry = new THREE.SphereBufferGeometry(200, 50, 50); | |
var torusGeometry = new THREE.TorusGeometry(200, 60, 40, 100); | |
var vertices = sphereGeometry.attributes.position.array; | |
var torusVertices = torusGeometry.attributes.position.array; | |
var geometry = new THREE.BufferGeometry(); | |
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3)); | |
var material = new THREE.PointsMaterial({ | |
color: 0xFFFFFF, | |
size: 2, | |
opacity: 1, | |
transparent: false | |
}); | |
particle = new THREE.Points(geometry, material); | |
scene.add(particle); | |
for (var i = 0; i < numParticles; i++) { | |
morphs[i] = { | |
position: new THREE.Vector3().fromBufferAttribute(particle.geometry.attributes.position, i), | |
targetPosition: new THREE.Vector3(torusVertices[i*3], torusVertices[i*3+1], torusVertices[i*3+2]) | |
}; | |
} | |
// Create a transparent plane for the intersection tests | |
var geometry = new THREE.PlaneGeometry(2000, 2000, 1, 1); | |
var material = new THREE.MeshBasicMaterial({ color: 0x000000, transparent: true, opacity: 0 }); | |
plane = new THREE.Mesh(geometry, material); | |
scene.add(plane); | |
window.addEventListener('mousemove', onMouseMove, false); | |
} | |
function onMouseMove(event) { | |
// Calculate mouse position in normalized device coordinates (-1 to +1) for both components | |
mouse.x = (event.clientX / window.innerWidth) * 2 - 1; | |
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; | |
} | |
function generateSprite() { | |
var canvas = document.createElement('canvas'); | |
canvas.width = 16; | |
canvas.height = 16; | |
var context = canvas.getContext('2d'); | |
var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2); | |
gradient.addColorStop( 0, 'rgba(255,255,255,1)' ); | |
gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' ); | |
gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' ); | |
gradient.addColorStop( 1, 'rgba(0,0,0,1)' ); | |
context.fillStyle = gradient; | |
context.fillRect( 0, 0, canvas.width, canvas.height ); | |
var texture = new THREE.CanvasTexture(canvas); | |
return texture; | |
} | |
function animate() { | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
var counter = 0; | |
var direction = 1; | |
function animate() { | |
requestAnimationFrame( animate ); | |
counter++; | |
// Switch direction every 200 frames | |
if (counter % 1000 === 0) { | |
direction *= -1; | |
} | |
render(); | |
} | |
function render() { | |
var positions = particle.geometry.attributes.position; | |
// Update the raycaster with the mouse position | |
raycaster.setFromCamera(mouse, camera); | |
var positions = particle.geometry.attributes.position; | |
// Update the raycaster with the mouse position | |
raycaster.setFromCamera(mouse, camera); | |
// Calculate objects intersecting the raycaster's picking ray | |
var intersects = raycaster.intersectObject(plane); | |
if (intersects.length > 0) { | |
// Find the closest particle to the intersection point | |
var closestParticle = null; | |
var closestDistance = Infinity; | |
var intersectionPoint = intersects[0].point; | |
for (var i = 0; i < numParticles; i++) { | |
var particlePosition = new THREE.Vector3( | |
positions.array[i*3], | |
positions.array[i*3 + 1], | |
positions.array[i*3 + 2] | |
); | |
var distance = particlePosition.distanceTo(intersectionPoint); | |
if (distance < closestDistance) { | |
closestParticle = i; | |
closestDistance = distance; | |
} | |
} | |
// Move the closest particle | |
if (closestParticle !== null) { | |
positions.array[closestParticle*3 + 2] += moveDistance; | |
} | |
} | |
for (var i = 0; i < numParticles; i++) { | |
var targetPosition; | |
// Choose target position based on direction | |
if (direction === 1) { | |
targetPosition = morphs[i].targetPosition; | |
} else { | |
targetPosition = morphs[i].position; | |
} | |
positions.array[i*3] += (targetPosition.x - positions.array[i*3]) * 0.005; | |
positions.array[i*3 + 1] += (targetPosition.y - positions.array[i*3 + 1]) * 0.005; | |
positions.array[i*3 + 2] += (targetPosition.z - positions.array[i*3 + 2]) * 0.005; | |
} | |
positions.needsUpdate = true; | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
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