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Elixir Tic Tac Toe with Minimax
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defmodule TTT.Console do | |
def print(board) do | |
at = fn index -> | |
case elem(board, index) do | |
nil -> " " | |
:X -> "X" | |
:O -> "O" | |
end | |
end | |
IO.puts(""" | |
#{at.(0)} | #{at.(1)} | #{at.(2)} | |
#{at.(3)} | #{at.(4)} | #{at.(5)} | |
#{at.(6)} | #{at.(7)} | #{at.(8)} | |
""") | |
end | |
def loop do | |
board = {nil, nil, nil, nil, nil, nil, nil, nil, nil} | |
loop(board, :X) | |
end | |
def loop(board, role) do | |
with :ok <- print(board), | |
{nil, _} <- TTT.find_move(board, role) do | |
case TTT.find_winner(board) do | |
:X -> IO.puts("X Wins") | |
:O -> IO.puts("O Wins") | |
_ -> IO.puts("Draw") | |
end | |
else | |
{board, _} -> loop(board, loop_role_after(role)) | |
end | |
end | |
defp loop_role_after(role) do | |
case role do | |
:X -> :O | |
:O -> :X | |
end | |
end | |
end |
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defmodule TTT do | |
@winners [ | |
{0, 1, 2}, | |
{3, 4, 5}, | |
{6, 7, 8}, | |
{0, 3, 6}, | |
{1, 4, 7}, | |
{2, 5, 8}, | |
{0, 4, 8}, | |
{2, 4, 6} | |
] | |
@roles %{ | |
X: %{next: :O, base: 1, operator: &>/2}, | |
O: %{next: :X, base: -1, operator: &</2} | |
} | |
@compile {:inline, is_empty: 2} | |
def find_move(board, role) do | |
find_move(board, compute_depth(board), role) | |
end | |
def find_move(board, depth, role) do | |
cond do | |
depth == 0 || find_winner(board) -> {nil, compute_score(board)} | |
depth == 9 -> {put_elem(board, :rand.uniform(9) - 1, role), 0} | |
true -> find_move_minimax(board, depth, role) | |
end | |
end | |
def find_move_minimax(board, depth, role) do | |
for x <- 0..8, is_empty(board, x), reduce: {nil, @roles[role].base * -1000} do | |
{best_move, best_score} -> | |
proposed_move = put_elem(board, x, role) | |
{_, score} = find_move(proposed_move, depth - 1, @roles[role].next) | |
@roles[role].operator.(score, best_score) && {proposed_move, score} || {best_move, best_score} | |
end | |
end | |
def find_winner(board) do | |
Enum.reduce_while(@winners, nil, fn {a, b, c}, _ -> | |
case {elem(board, a), elem(board, b), elem(board, c)} do | |
{:X, :X, :X} -> {:halt, :X} | |
{:O, :O, :O} -> {:halt, :O} | |
_ -> {:cont, nil} | |
end | |
end) | |
end | |
def compute_depth(board) do | |
for x <- 0..8, is_empty(board, x), reduce: 0 do | |
i -> i + 1 | |
end | |
end | |
def compute_score(board) do | |
cond do | |
role = find_winner(board) -> @roles[role].base * (1 + compute_depth(board)) | |
true -> 0 | |
end | |
end | |
defp is_empty(board, index) do | |
is_nil(elem(board, index)) | |
end | |
end |
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