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A simple go program leveraging the Window API to listen for IPv4 network address change events
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package main | |
import ( | |
"log" | |
"syscall" | |
"unsafe" | |
"golang.org/x/sys/windows" | |
) | |
var ( | |
modws2_32 = windows.NewLazySystemDLL("ws2_32.dll") | |
modiphlpapi = windows.NewLazySystemDLL("iphlpapi.dll") | |
procWSACreateEvent = modws2_32.NewProc("WSACreateEvent") | |
procNotifyAddrChange = modiphlpapi.NewProc("NotifyAddrChange") | |
) | |
func main() { | |
log.Printf("Library [ws2_32.dll] loaded at %#v", modws2_32.Handle()) | |
log.Printf("Library [iphlpapi.dll] loaded at %#v", modiphlpapi.Handle()) | |
log.Printf("Symbol [WSACreateEvent] loaded at %#v", procWSACreateEvent.Addr()) | |
log.Printf("Symbol [NotifyAddrChange] loaded at %#v", procNotifyAddrChange.Addr()) | |
var ( | |
err error | |
overlap *windows.Overlapped = &windows.Overlapped{} | |
) | |
log.Println("Invoking WSACreateEvent()") | |
overlap.HEvent, err = WSACreateEvent() | |
if err != nil { | |
log.Fatalf("failed to create internal windows event: %s", err) | |
} else { | |
log.Printf("Got handle at: %#v\n", overlap.HEvent) | |
} | |
event_loop: | |
for { | |
log.Println("Invoking NotifyAddrChange()") | |
notifyHandle := windows.Handle(0) | |
syscall.Syscall(uintptr(procNotifyAddrChange.Addr()), 2, uintptr(notifyHandle), uintptr(unsafe.Pointer(overlap)), 0) | |
log.Println("Waiting for network changes") | |
event, err := windows.WaitForSingleObject(overlap.HEvent, windows.INFINITE) | |
switch event { | |
case windows.WAIT_OBJECT_0: | |
log.Println("Windows kernel notified of a network address change") | |
// TODO(lh): Act upon interface changes | |
default: | |
log.Println(err) | |
break event_loop | |
} | |
} | |
windows.Close(overlap.HEvent) | |
} | |
func WSACreateEvent() (windows.Handle, error) { | |
handlePtr, _, errNum := syscall.Syscall(procWSACreateEvent.Addr(), 0, 0, 0, 0) | |
if handlePtr == 0 { | |
return 0, errNum | |
} else { | |
return windows.Handle(handlePtr), nil | |
} | |
} |
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