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Harmonograph + noise
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// http://generateme.tumblr.com | |
// Harmonograph with noise | |
// space - save | |
// click - change | |
float time; | |
float f1,f2,f3,f4; | |
float p1,p2,p3,p4; | |
float a1,a2,a3,a4; | |
float d1,d2,d3,d4; | |
float nscale; | |
float[] freqs; | |
void setup() { | |
size(600, 600); | |
smooth(8); | |
background(20); | |
stroke(220, 10); | |
noFill(); | |
freqs = new float[21]; | |
for(int i=-10;i<=10;i++) { | |
freqs[i+10] = 4*i/10.0; | |
} | |
renew(); | |
} | |
void renew() { | |
background(20); | |
// freqs | |
f1 = freqs[(int)random(freqs.length)]; | |
f2 = freqs[(int)random(freqs.length)]; | |
f3 = freqs[(int)random(freqs.length)]; | |
f4 = freqs[(int)random(freqs.length)]; | |
// phases | |
p1 = randomGaussian(); | |
p2 = randomGaussian(); | |
p3 = randomGaussian(); | |
p4 = randomGaussian(); | |
// amplitudes | |
a1 = random(280); | |
a2 = random(280-a1); | |
a3 = random(280); | |
a4 = 280-a3; | |
// damp | |
d1 = 0.0001 * (random(1)<0.1 ? 1.0 : 0.0); | |
d2 = 0.0; | |
d3 = 0.0001 * (random(1)<0.1 ? 1.0 : 0.0); | |
d4 = 0.0; | |
time = 0.0; | |
nscale = random(100,600); | |
noiseSeed((int)random(MAX_INT)); | |
} | |
void draw() { | |
for (int i=0; i<10000; i++) { | |
float x = | |
exp(-time * d1) * a1 * sin(f1 * time + TWO_PI*noise(1.0, time, p1) + p1) + | |
exp(-time * d2) * a2 * sin(f2 * (noise(sin(time*f2),f2)+time) + p2); | |
float y = | |
exp(-time * d3) * a3 * sin(f3 * time + p3) + | |
exp(-time * d4) * a4 * sin(f4 * time + TWO_PI*noise(x/nscale, p4) + p4); | |
point(x+300, y+300); | |
time += 0.01; | |
} | |
} | |
void mouseClicked() { | |
renew(); | |
} | |
void keyPressed() { | |
saveFrame(hex((int)random(0xffff),4)+"######.jpg"); | |
println("Saved"); | |
} |
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