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/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
if (me.route) { | |
if (me.route.length > 0) { | |
me.move(me.route.shift()); | |
} else { | |
me.move('down'); | |
} | |
return; | |
} | |
function createNode(x, y, prnt) { | |
return { | |
x: x, | |
y: y, | |
p: prnt | |
}; | |
}; | |
var key = me.findNearest('blueKey'); | |
var allCells = {}; | |
function buildTree(prnt) { | |
var child = null; | |
var cells = map.getAdjacentEmptyCells(prnt.x, prnt.y); | |
for (var i=0; i<cells.length; i++) { | |
var cell = cells[i][0]; | |
var hash = '' + cell[0] + ':' + cell[1]; | |
if (allCells[hash]) continue; | |
allCells[hash] = 1; | |
var node = createNode(cell[0], cell[1], prnt); | |
var diffX = Math.abs(node.x - key.x); | |
var diffY = Math.abs(node.y - key.y); | |
if (diffX + diffY == 1) { | |
console.info('found a key'); | |
return createNode(key.x, key.y, node); | |
} | |
child = buildTree(node); | |
if (child) break; | |
} | |
return child; | |
} | |
me.route = []; | |
var root = createNode(me.getX(), me.getY(), null); | |
var node = buildTree(root); | |
var direction; | |
while (node.p) { | |
if (node.p.x < node.x) direction = 'right'; | |
else if (node.p.x > node.x) direction = 'left'; | |
else if (node.p.y < node.y) direction = 'down'; | |
else direction = 'up'; | |
//console.log(node.x, node.y); | |
node = node.p; | |
me.route.unshift(direction); | |
} | |
console.log(me.route); | |
/* | |
// move randomly | |
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
// getAdjacentEmptyCells gives array of ((x, y), direction) pairs | |
me.move(moves[map.getRandomInt(0, moves.length - 1)][1]); | |
*/ | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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