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// | |
// ConnectFourBoardView.swift | |
// TestForMeitar | |
// | |
// Created by Brian on 18/05/2019. | |
// Copyright © 2019 Eviathan. All rights reserved. | |
// | |
import Foundation | |
import UIKit | |
@IBDesignable | |
class ConnectFourBoardView: UIView { | |
var counter: CGFloat = 5.0 | |
var coinLayer = CALayer() | |
var foregroundLayer = CALayer() | |
var spacing: CGFloat = 12.0 | |
var gridSize: CGPoint = CGPoint(x: 7, y: 6) | |
var circleSize: CGFloat { | |
get { | |
return (bounds.width - (spacing * (gridSize.x-1))) / gridSize.x | |
} | |
} | |
var board: [Int] = [Int]() | |
override init(frame: CGRect) { | |
super.init(frame: frame) | |
setupView() | |
} | |
required init?(coder aDecoder: NSCoder) { | |
super.init(coder: aDecoder) | |
setupView() | |
} | |
override func prepareForInterfaceBuilder() { | |
super.prepareForInterfaceBuilder() | |
setupView() | |
} | |
override func layoutSublayers(of layer: CALayer) { | |
if layer == self.layer | |
{ | |
coinLayer.frame = bounds | |
coinLayer.bounds = bounds | |
foregroundLayer.frame = bounds | |
foregroundLayer.bounds = bounds | |
} | |
foregroundLayer.mask = getGridMask() | |
super.layoutSublayers(of: layer) | |
} | |
func setupView() { | |
// Initialise view | |
backgroundColor = UIColor(hue: 0, saturation: 0, brightness: 0.3, alpha: 1.0) | |
// Initialise Coin Layer | |
layer.addSublayer(coinLayer) | |
// Initialise Foreground (grid mask) | |
foregroundLayer.backgroundColor = UIColor.black.cgColor | |
layer.addSublayer(foregroundLayer) | |
// Initialise Test Data | |
isUserInteractionEnabled = true | |
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:))) | |
addGestureRecognizer(tap) | |
} | |
var tapCounter = 0 | |
@objc func handleTap(_ sender: UITapGestureRecognizer) { | |
let tap = sender.location(in: self) | |
let posIndexX = ((tap.x / frame.width) * gridSize.x).rounded(.down) | |
coinLayer.addSublayer(createCoin(x: posIndexX, y: (gridSize.y-1) - CGFloat(board[Int(posIndexX)]), color: tapCounter % 2 == 0 ? UIColor.red : UIColor.green)) | |
board[Int(posIndexX)] = board[Int(posIndexX)] + 1 | |
tapCounter+=1 | |
} | |
// Gets the circle path for a given position | |
func getCirclePathAt(x: CGFloat, y: CGFloat) -> UIBezierPath { | |
return UIBezierPath(ovalIn: CGRect(x: CGFloat(x) * (circleSize + spacing), | |
y: CGFloat(y) * (circleSize + spacing), | |
width: circleSize, | |
height: circleSize)) | |
} | |
// Creates a coin at given position | |
func createCoin(x: CGFloat, y: CGFloat, color: UIColor) -> CAShapeLayer { | |
let coin = CAShapeLayer() | |
coin.fillColor = color.cgColor | |
coin.path = getCirclePathAt(x: x, y: y).cgPath | |
let animation = CABasicAnimation(keyPath: "path") | |
animation.fromValue = getCirclePathAt(x: x, y: 0).cgPath | |
animation.toValue = coin.path | |
animation.duration = Double(y) * 0.075 | |
coin.add(animation, forKey: "animatePath") | |
return coin | |
} | |
// Creates the grid mask layer | |
func getGridMask() -> CALayer { | |
let mask = CAShapeLayer(layer: layer) | |
mask.frame = bounds | |
let path = UIBezierPath(rect: frame(forAlignmentRect: bounds)) | |
let gridWidth: Int = Int(gridSize.x) | |
let gridHeight: Int = Int(gridSize.y) | |
for x in 0..<gridWidth { | |
board.append(0) | |
for y in 0..<gridHeight { | |
path.append(getCirclePathAt(x: CGFloat(x), y: CGFloat(y)).reversing()) | |
} | |
} | |
mask.path = path.cgPath | |
return mask | |
} | |
} |
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