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@evidanary
Last active August 29, 2015 14:09
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Basic Webgl Starter code - OrbitControls with a WebGLRenderer
# Example of webgl rendered with orbitcontrols
<!DOCTYPE html>
<html lang="en">
<head>
<title>Vorcel</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="js/jquery.js"></script>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
var renderer, scene, camera, stats;
var sphere, uniforms, attributes;
var noise = [];
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
init();
render();
animate();
function init() {
//Create Page Elements (basic)
container = document.createElement( 'div' );
document.body.appendChild( container );
//Create page Header Elements (basic)
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<strong>Vorcel</strong>';
container.appendChild( info );
//Generate the scene (basic)
scene = new THREE.Scene();
//scene.fog = new THREE.FogExp2( 0xcccccc, 0.0002 );
// Lights
var ambientLight = new THREE.AmbientLight( 0x606060 );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( -1, 0.75, 0.5 ).normalize();
scene.add( directionalLight );
//Create Camera (basic)
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
//initialize the camera position at startup
camera.position.x = 500;
camera.position.y = -500;
camera.position.z = 500;
camera.lookAt( scene.position );
//Set the Controls (basic)
controls = new THREE.OrbitControls( camera );
controls.damping = 0.5;
//controls.target = new THREE.Vector3(0,0,0);
//Add Object to the scene (basic)
var geometry = new THREE.SphereGeometry( 50, 50, 50 );
var material = new THREE.MeshLambertMaterial( { color: 0xfeb74c, ambient: 0x00ff80 } );
var sphere = new THREE.Mesh( geometry, material );
sphere.position.x = 0;
sphere.position.y = 0;
sphere.position.z = 0;
scene.add( sphere );
//Renderer (basic)
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
//Animate the scene (basic)
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
//Render the scene (basic)
function render() {
renderer.render(scene, camera);
//stats.update();
}
</script>
</body>
</html>
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