A series of related examples:
- Canvas geometric zooming
- Canvas semantic zooming
- SVG geometric zooming
- SVG semantic zooming
Using newer version of d3 and measuring fps (disabled since inaccurate).
A series of related examples:
Using newer version of d3 and measuring fps (disabled since inaccurate).
<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<title>Zoom + Pan</title> | |
<style> | |
.overlay { | |
fill: none; | |
pointer-events: all; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="http://graspingmath.com/libs/css-fpsmeter.js"></script> | |
<!--<div id="fps"></div>--> | |
<script> | |
//// measure fps using css transitions | |
//var fps_el = document.getElementById("fps"); | |
//document.addEventListener('fps', function(evt) { fps_el.innerHTML = evt.fps + " fps"}, false); | |
//FPSMeter.run(0.5); | |
var width = 960, | |
height = 500; | |
var randomX = d3.random.normal(width / 2, 80), | |
randomY = d3.random.normal(height / 2, 80); | |
var data = d3.range(2000).map(function() { | |
return [ | |
randomX(), | |
randomY() | |
]; | |
}); | |
var x = d3.scale.linear() | |
.domain([0, width]) | |
.range([0, width]); | |
var y = d3.scale.linear() | |
.domain([0, height]) | |
.range([height, 0]); | |
var canvas = d3.select("body").append("canvas") | |
.attr("width", width) | |
.attr("height", height) | |
.call(d3.behavior.zoom().x(x).y(y).scaleExtent([1, 8]).on("zoom", zoom)) | |
.node().getContext("2d"); | |
draw(); | |
function zoom() { | |
canvas.clearRect(0, 0, width, height); | |
draw(); | |
} | |
function draw() { | |
var i = -1, n = data.length, d, cx, cy; | |
canvas.beginPath(); | |
while (++i < n) { | |
d = data[i]; | |
cx = x(d[0]); | |
cy = y(d[1]); | |
canvas.moveTo(cx, cy); | |
canvas.arc(cx, cy, 2.5, 0, 2 * Math.PI); | |
} | |
canvas.fill(); | |
} | |
</script> |