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<!DOCTYPE html> |
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<meta charset="utf-8"> |
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<title>Quadtree</title> |
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<style> |
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.point { |
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fill: #999; |
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stroke: #fff; |
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} |
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.point.scanned { |
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fill: orange; |
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fill-opacity: 1; |
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stroke: brown; |
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} |
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.point.selected { |
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fill: red; |
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fill-opacity: 1; |
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} |
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.node { |
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fill: none; |
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stroke: #ccc; |
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shape-rendering: crispEdges; |
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} |
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.brush .extent { |
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stroke: #fff; |
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fill-opacity: .125; |
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shape-rendering: crispEdges; |
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} |
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</style> |
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<body> |
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<script src="http://d3js.org/d3.v3.min.js"></script> |
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<script> |
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var width = 960, |
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height = 500, |
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min_w = 5, max_w = 50, // half of maximum element width |
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min_h = 5, max_h = 35; // half of maximum element height |
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var data = d3.range(1000).map(function() { |
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return [Math.random() * width, Math.random() * width |
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,min_w+Math.random()*(max_w-min_w) |
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,min_h+Math.random() * (max_h-min_h)]; |
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}); |
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var max_w = d3.max(data, function (d) { return d[2] }) |
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,max_h = d3.max(data, function (d) { return d[3] }); |
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var quadtree = d3.geom.quadtree() |
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.extent([[-1, -1], [width + 1, height + 1]]) |
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(data); |
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var brush = d3.svg.brush() |
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.x(d3.scale.identity().domain([0, width])) |
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.y(d3.scale.identity().domain([0, height])) |
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.extent([[100, 100], [200, 200]]) |
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.on("brush", brushed); |
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var svg = d3.select("body").append("svg") |
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.attr("width", width) |
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.attr("height", height); |
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svg.selectAll(".node") |
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.data(nodes(quadtree)) |
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.enter().append("rect") |
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.attr("class", "node") |
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.attr("x", function(d) { return d.x; }) |
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.attr("y", function(d) { return d.y; }) |
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.attr("width", function(d) { return d.width; }) |
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.attr("height", function(d) { return d.height; }); |
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var point = svg.selectAll(".point") |
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.data(data) |
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.enter().append("rect") |
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.attr("class", "point") |
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.attr("x", function (d) { return d[0]-d[2]; }) |
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.attr("y", function (d) { return d[1]-d[3]; }) |
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.attr("width", function (d) { return d[2]*2; }) |
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.attr("height", function (d) { return d[3]*2; }); |
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svg.append("g") |
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.attr("class", "brush") |
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.call(brush); |
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brushed(); |
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function brushed() { |
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var extent = brush.extent(); |
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point.each(function(d) { d.scanned = d.selected = false; }); |
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search(quadtree, extent[0][0], extent[0][1], extent[1][0], extent[1][1]); |
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point.classed("scanned", function(d) { return d.scanned; }); |
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point.classed("selected", function(d) { return d.selected; }); |
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} |
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// Collapse the quadtree into an array of rectangles. |
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function nodes(quadtree) { |
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var nodes = []; |
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quadtree.visit(function(node, x1, y1, x2, y2) { |
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nodes.push({x: x1, y: y1, width: x2 - x1, height: y2 - y1}); |
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}); |
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return nodes; |
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} |
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// Find the nodes within the specified rectangle. |
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function search(quadtree, x0, y0, x3, y3) { |
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quadtree.visit(function(node, x1, y1, x2, y2) { |
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var p = node.point; |
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if (p) { |
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p.scanned = true; |
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p.selected = (p[0]+p[2] >= x0) && (p[0]-p[2] < x3) && (p[1]+p[3] >= y0) && (p[1]-p[3] < y3); |
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} |
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return x1-max_w >= x3 || y1-max_h >= y3 || x2+max_w < x0 || y2+max_h < y0; |
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}); |
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} |
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</script> |
This is awesome for Hit-Testing! Thanks!