Drag multiple circles at once using two fingers. The circles inside the rectangle spanned by your fingers when you start dragging are selected.
Created
October 24, 2013 20:32
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Drag All in Rectangle
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<!doctype html> | |
<meta charset="utf-8"> | |
<title>Drag all in Rectangle</title> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="mtouch-events.js"></script> | |
<style> | |
.overlay { fill: none; pointer-events: all; } | |
.selection { fill: #eee; stroke: #ddd; } | |
.selected { stroke-width: 4px; } | |
</style> | |
<body> | |
<script> | |
var width = 960 | |
,height = 500 | |
,radius = 30 | |
,margin = 10 // if circle is this close to the rectangle, it is still selected | |
,finger_radius = 40 | |
,color = d3.scale.category10(); | |
var objs = d3.range(20).map(function () { | |
return [Math.random()*(width-2*radius)+radius | |
,Math.random()*(height-2*radius)+radius] | |
}); | |
var mtouch = mtouch_events() | |
.on("release", dragend) | |
.on("touch", touch) | |
.on("mdrag", drag); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height) | |
.append('g'); | |
var g_links = svg.append('g'); | |
var circles = svg.selectAll("circle.node") | |
.data(objs) | |
.enter() | |
.append("circle") | |
.attr('class', 'node') | |
.attr('r', radius) | |
.style({ fill: function (d,i) { return d3.hcl(color(i)).brighter(2) } | |
,stroke: function (d,i) { return d3.hsl(color(i)) }}) | |
.attr("transform", function(d) { return "translate(" + d + ")"; }); | |
svg.append("rect") | |
.attr("class", "overlay") | |
.attr("width", width) | |
.attr("height", height) | |
.datum({}) | |
.call(mtouch); | |
function update_fingers(fingers) { | |
var ls = g_links.selectAll('.selection'); | |
if (fingers) { | |
var rects = [], N = fingers.length; | |
if (N>1) { | |
var x0 = Math.min(fingers[0].pos[0], fingers[1].pos[0]) | |
,x1 = Math.max(fingers[0].pos[0], fingers[1].pos[0]) | |
,y0 = Math.min(fingers[0].pos[1], fingers[1].pos[1]) | |
,y1 = Math.max(fingers[0].pos[1], fingers[1].pos[1]); | |
rects.push({x: x0, y: y0, width: x1-x0, height: y1-y0}); | |
}; | |
ls = ls.data(rects); | |
ls.enter() | |
.append('rect') | |
.classed('selection', true) | |
.style("stroke-width", margin);; | |
ls.exit().remove(); | |
} | |
ls.attr("x", function(d) { return d.x-margin/2 }) | |
.attr("y", function(d) { return d.y-margin/2 }) | |
.attr("width", function(d) { return d.width+margin }) | |
.attr("height", function(d) { return d.height+margin }); | |
} | |
function select_targets(d, fingers) { | |
if (d.targets) d.targets.classed('selected', false); | |
if (fingers.length > 0) { | |
var f1 = fingers[0].pos | |
,f2 = fingers[1] ? fingers[1].pos : f1 | |
,p = [(f1[0]+f2[0])/2, (f1[1]+f2[1])/2]; | |
d.targets = get_elements_in_rect(f1, f2); | |
d.p = p; | |
d.targets.classed('selected', true); | |
} else delete d.targets; | |
} | |
function do_later(cb) { | |
d3.transition().duration(0).each('end', cb); | |
} | |
function touch(d) { | |
var fingers = d3.event.fingers; | |
select_targets(d, fingers); | |
do_later(update_fingers.bind(this, fingers)); | |
} | |
function drag(d) { | |
var fingers = d3.event.fingers; | |
var f1 = fingers[0].pos | |
,f2 = fingers[1] ? fingers[1].pos : f1 | |
,p = [(f1[0]+f2[0])/2, (f1[1]+f2[1])/2] | |
,dx = p[0]-d.p[0], dy = p[1]-d.p[1]; | |
d.p = p; | |
svg.selectAll('.selection') | |
.each(function (d) { d.x += dx; d.y += dy }); | |
d.targets.each(function(d_) { d_[0] += dx; d_[1] += dy }) | |
do_later(function() { | |
update_fingers(fingers); | |
d.targets.attr("transform", function(d_) { | |
return "translate(" + d_ + ")" } | |
); | |
}); | |
} | |
function dragend(d) { | |
var fingers = d3.event.fingers; | |
select_targets(d, fingers); | |
do_later(update_fingers.bind(this, fingers)); | |
} | |
function get_elements_in_rect(a, b) { | |
var x0 = Math.min(a[0], b[0]), x1 = Math.max(a[0], b[0]) | |
,y0 = Math.min(a[1], b[1]), y1 = Math.max(a[1], b[1]); | |
var hits = circles | |
.filter(function (d) { | |
return d[0]>x0-margin && d[0]<x1+margin && d[1]>y0-margin && d[1]<y1+margin; | |
}) | |
return hits; | |
} | |
</script> |
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/// Based on the d3.behavior.drag and d3.behavior.zoom. | |
mtouch_events = function() { | |
var event = d3_eventDispatch(mtouch, "tap", "dbltap", "hold", "drag", "mdrag", 'touch', 'release') | |
,fingers = [] // array of augmented touches = fingers | |
,id2finger = {} // maps ids to fingers | |
,last_taps = [] // [{timeStamp: xxx, pos: [x,y]}, ...], used to detect dbltaps | |
,mouse_id = 'mouse' | |
,tap_max_time = 250 | |
,tap_max_dist2 = 10*10 | |
,hold_time = 500 | |
,hold_max_dist2 = 10*10 | |
,dbltap_max_delay = 400 | |
,dbltap_max_dist = 20; | |
function mtouch() { | |
this.on("touchstart.mtouch", touchstarted) | |
.on("mousedown.mtouch", mousedown) | |
.on("touchmove.mtouch", touchmoved) | |
.on("touchend.mtouch", touchended) | |
.on("touchcancel.mtouch", touchended); | |
} | |
mtouch.call = function(f) { | |
f.apply(mtouch, arguments); return this; | |
} | |
/// On mousedown, start listening for mousemove and mouseup events on the | |
/// whole window. Also call the touchstarted function. If it was not the left | |
/// mousebutton that was pressed, do nothing. | |
function mousedown() { | |
if (!detectLeftButton(d3.event)) return; | |
var w = d3.select(window); | |
var thiz = this, argumentz = arguments; | |
w.on("mousemove.mtouch", function() { touchmoved.apply(thiz, argumentz) }); | |
w.on("mouseup.mtouch", function() { | |
w.on("mousemove.mtouch", null); | |
w.on("mouseup.mtouch", null); | |
touchended.apply(thiz, argumentz); | |
}); | |
touchstarted.apply(this, arguments); | |
} | |
function touchstarted() { | |
d3.event.preventDefault(); | |
var target = this | |
,event_ = event.of(target, arguments) | |
,touches = get_changed_touches(); | |
for (var i=0,N=touches.length; i<N; i++) { | |
var finger = new Finger(touches[i].identifier, event_, target); | |
fingers.push(finger); | |
id2finger[touches[i].identifier] = finger; | |
event_({type: 'touch', finger: finger, fingers: fingers}); | |
} | |
} | |
function touchmoved() { | |
d3.event.preventDefault(); | |
var target = this | |
,event_ = event.of(target, arguments) | |
,touches = get_changed_touches(); | |
for (var i=0,N=fingers.length; i<N; i++) fingers[i].changed = false; | |
var df = []; | |
for (var i=0,N=touches.length; i<N; i++) { | |
var finger = id2finger[touches[i].identifier]; | |
if (!finger) continue; | |
finger.move(event_); | |
df.push(finger); | |
} | |
event_({type: 'mdrag', dragged_fingers: df, fingers: fingers}); | |
} | |
function touchended() { | |
d3.event.preventDefault(); | |
var target = this | |
,event_ = event.of(target, arguments) | |
,touches = get_changed_touches(); | |
for (var i=0,N=touches.length; i<N; i++) { | |
var finger = id2finger[touches[i].identifier]; | |
if (!finger) continue; | |
finger.end(event_); | |
delete id2finger[touches[i].identifier]; | |
fingers = d3.values(id2finger); | |
event_({type: 'release', finger: finger, fingers: fingers}); | |
} | |
} | |
function Finger(id, event, target) { | |
this.id = id; | |
this.target = target; | |
this.event = event; | |
this.parent = target.parentNode; | |
this.timeStamp0 = d3.event.timeStamp; | |
this.timeStamp = this.timeStamp0; | |
this.hold_timer = setTimeout(this.held.bind(this), hold_time); | |
this.pos = get_position(this.parent, this.id); | |
this.pos0 = [this.pos[0], this.pos[1]]; | |
this.dist_x = 0; // dx between current and starting point | |
this.dist_y = 0; | |
this.dx = 0; // dx in the last dragging step | |
this.dy = 0; | |
this.dt = 0; // dt in the last dragging step | |
this.changed = true; // used by gesture to check whether it needs to update | |
this.gesture = null; // is set when finger gets bound to a gesture | |
} | |
Finger.prototype.cancel_hold = function() { | |
if (this.hold_timer) clearTimeout(this.hold_timer); | |
this.hold_timer = null; | |
} | |
Finger.prototype.held = function() { | |
this.event({type: 'hold', id: this.id, fingers: fingers}); | |
this.hold_timer = null; | |
} | |
Finger.prototype.move = function(event) { | |
this.changed = true; | |
this.event = event; | |
var p = get_position(this.parent, this.id) | |
,t = d3.event.timeStamp; | |
this.dx = p[0] - this.pos[0]; | |
this.dy = p[1] - this.pos[1]; | |
this.dist_x = p[0] - this.pos0[0]; | |
this.dist_y = p[1] - this.pos0[1]; | |
this.pos = p; | |
this.dt = t-this.timeStamp; | |
this.timeStamp = t; | |
if (this.dist_x*this.dist_x+this.dist_y*this.dist_y > hold_max_dist2) { | |
this.cancel_hold(); | |
} | |
if (this.gesture) return; | |
event({type: 'drag', finger: this, x: this.pos[0], y: this.pos[1] | |
,dx: this.dx, dy: this.dy, fingers: fingers}); | |
} | |
Finger.prototype.end = function(event) { | |
var dt = d3.event.timeStamp - this.timeStamp0; | |
if (dt <= tap_max_time && (this.dist_x*this.dist_x+this.dist_y*this.dist_y) <= tap_max_dist2) { | |
if (match_tap(d3.event.timeStamp, this.pos[0], this.pos[1])) { | |
event({type: 'dbltap', finger: this, fingers: fingers}); | |
} else { | |
event({type: 'tap', finger: this, fingers: fingers}); | |
} | |
} | |
this.cancel_hold(); | |
} | |
function get_changed_touches() { | |
return d3.event.changedTouches || [{identifier: mouse_id}]; | |
} | |
function detectLeftButton(event) { | |
if ('buttons' in event) return event.buttons === 1; | |
else if ('which' in event) return event.which === 1; | |
else return event.button === 1; | |
} | |
/// Returns true if any tap in the last_taps list is spatially and temporally | |
/// close enough to the passed time and postion to count as a dbltap. If not, | |
/// the passed data is added as new tap. All taps that are too old are removed. | |
function match_tap(timeStamp, x, y) { | |
var idx = -1, pos = [x,y]; | |
last_taps = last_taps.filter(function (tap, i) { | |
if (timeStamp - tap.timeStamp <= dbltap_max_delay | |
&& get_distance(tap.pos, pos) <= dbltap_max_dist) idx = i; | |
return tap.timeStamp-timeStamp <= dbltap_max_delay && idx !== i; | |
}); | |
if (idx === -1) last_taps.push({timeStamp: timeStamp, pos: pos}); | |
return idx !== -1; | |
} | |
function get_position(container, id) { | |
if (id === mouse_id) return d3.mouse(container); | |
else return d3.touches(container).filter(function(p) { return p.identifier === id; })[0]; | |
} | |
function get_distance(p1, p2) { | |
return Math.sqrt((p1[0]-p2[0])*(p1[0]-p2[0]) + (p1[1]-p2[1])*(p1[1]-p2[1])); | |
} | |
return d3.rebind(mtouch, event, "on"); | |
}; | |
/// Replication of the internal d3_eventDispatch method. | |
function d3_eventDispatch(target) { | |
var dispatch = d3.dispatch.apply(this, Array.apply(null, arguments).slice(1)); | |
dispatch.of = function(thiz, argumentz) { | |
return function(e1) { | |
try { | |
var e0 = | |
e1.sourceEvent = d3.event; | |
e1.target = target; | |
d3.event = e1; | |
dispatch[e1.type].apply(thiz, argumentz); | |
} finally { | |
d3.event = e0; | |
} | |
}; | |
}; | |
return dispatch; | |
} |
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