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Line segment intersection in AS3
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// ported from http://alienryderflex.com/intersect/ | |
public static function LineIntersection(a:Point, b:Point, c:Point, d:Point):Point | |
{ | |
var distAB:Number, cos:Number, sin:Number, newX:Number, ABpos:Number; | |
if ((a.x == b.x && a.y == b.y) || (c.x == d.x && c.y == d.y)) return null; | |
if ( a == c || a == d || b == c || b == d ) return null; | |
b = b.clone(); | |
c = c.clone(); | |
d = d.clone(); | |
b.offset( -a.x, -a.y); | |
c.offset( -a.x, -a.y); | |
d.offset( -a.x, -a.y); | |
// a is now considered to be (0,0) | |
distAB = b.length; | |
cos = b.x / distAB; | |
sin = b.y / distAB; | |
c = new Point(c.x * cos + c.y * sin, c.y * cos - c.x * sin); | |
d = new Point(d.x * cos + d.y * sin, d.y * cos - d.x * sin); | |
if ((c.y < 0 && d.y < 0) || (c.y >= 0 && d.y >= 0)) return null; | |
ABpos = d.x + (c.x - d.x) * d.y / (d.y - c.y); // what. | |
if (ABpos < 0 || ABpos > distAB) return null; | |
return new Point(a.x + ABpos * cos, a.y + ABpos * sin); | |
} |
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