While Flutter already provides ChoiceChip
, it's a bare-bone component. We would need to wire them ourselves to create a group of choices. This widget, ChoiceChipBar
, means to provide a self-contained widget for a group of choice chips, so the ancestor widget won't need to manage the state; just provide the choices and a callback to onChanged
.
Last active
November 8, 2024 15:24
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ChoiceChipBar
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// | |
import 'package:flutter/material.dart'; | |
// https://material.io/components/chips#choice-chips | |
class ChoiceChipBar<T> extends StatefulWidget { | |
ChoiceChipBar({ | |
Key key, | |
@required this.choices, | |
this.initialValue, | |
this.allowDeselect, | |
this.onChanged, | |
this.choiceText, | |
this.choiceLabel, | |
this.choiceAvatar, | |
this.padding, | |
this.color, | |
this.shape, | |
this.labelStyle, | |
this.selectedColor, | |
this.selectedShape, | |
this.selectedLabelStyle, | |
}) : assert(choices.isNotEmpty == true), | |
super(key: key); | |
final List<T> choices; | |
final T initialValue; | |
final bool allowDeselect; | |
final ValueChanged<T> onChanged; | |
// A callback to generate label text for each choice. This will be ignored | |
// if [choiceLabel] is not null. | |
final String Function(T e) choiceText; | |
// Widget builder used to create the label for each choice. This overrides | |
// [choiceText]. The returned widget must not be null. | |
final Widget Function(BuildContext context, T e, bool selected) choiceLabel; | |
// Widget builder used to create the avatar for each choice. | |
final Widget Function(BuildContext context, T e, bool selected) choiceAvatar; | |
final EdgeInsets padding; | |
final Color color; | |
final ShapeBorder shape; | |
final TextStyle labelStyle; | |
final Color selectedColor; | |
final ShapeBorder selectedShape; | |
final TextStyle selectedLabelStyle; | |
@override | |
_ChoiceChipBarState<T> createState() => _ChoiceChipBarState<T>(); | |
} | |
class _ChoiceChipBarState<T> extends State<ChoiceChipBar<T>> { | |
T _value; | |
@override | |
void initState() { | |
super.initState(); | |
_value = widget.initialValue ?? widget.choices.first; | |
} | |
@override | |
void dispose() { | |
super.dispose(); | |
} | |
@override | |
Widget build(BuildContext context) { | |
final contentWidget = Wrap( | |
spacing: 8, | |
children: widget.choices.map<Widget>((e) { | |
final selected = _value == e; | |
return ChoiceChip( | |
backgroundColor: widget.color, | |
selectedColor: widget.selectedColor, | |
shape: selected ? widget.selectedShape : widget.shape, | |
avatar: widget.choiceAvatar?.call(context, e, selected), | |
label: widget.choiceLabel == null | |
? Text( | |
widget.choiceText == null ? '$e' : widget.choiceText(e), | |
style: selected | |
? widget.selectedLabelStyle | |
: widget.labelStyle, | |
) | |
: widget.choiceLabel(context, e, selected), | |
selected: selected, | |
onSelected: (bool on) { | |
if (!on && !widget.allowDeselect) { | |
return; | |
} | |
// Can we, rather than calling setState, rebuild only the | |
// the widgets which we move the selection from and to? | |
setState(() { | |
_value = on ? e : null; | |
widget.onChanged?.call(_value); | |
}); | |
}, | |
); | |
}).toList(growable: false)); | |
final paddedContent = widget.padding != null | |
? Padding( | |
padding: widget.padding, | |
child: contentWidget, | |
) | |
: contentWidget; | |
return SingleChildScrollView( | |
scrollDirection: Axis.horizontal, | |
child: paddedContent, | |
); | |
} | |
} |
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// | |
import 'package:flutter/material.dart'; | |
import 'choice_chip_bar.dart'; | |
class ChoiceChipBarPage extends StatefulWidget { | |
static Route<void> createRoute(RouteSettings settings) => MaterialPageRoute( | |
builder: (BuildContext context) => ChoiceChipBarPage(), | |
settings: settings, | |
); | |
@override | |
_ChoiceChipBarPageState createState() => _ChoiceChipBarPageState(); | |
} | |
class _ChoiceChipBarPageState extends State<ChoiceChipBarPage> { | |
Hardness _selectedHardness = Hardness.medium; | |
@override | |
Widget build(BuildContext context) { | |
final theme = Theme.of(context); | |
return Scaffold( | |
appBar: AppBar( | |
title: Text('Choice Chip Bar'), | |
), | |
body: Padding( | |
padding: const EdgeInsets.symmetric(vertical: 16), | |
child: Column( | |
crossAxisAlignment: CrossAxisAlignment.start, | |
children: <Widget>[ | |
Padding( | |
padding: const EdgeInsets.symmetric(horizontal: 16), | |
child: Text( | |
'Select type', | |
style: theme.textTheme.subtitle1, | |
), | |
), | |
ChoiceChipBar<Hardness>( | |
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 4), | |
choices: Hardness.values, | |
initialValue: _selectedHardness, | |
onChanged: (Hardness selected) { | |
setState(() { | |
_selectedHardness = selected; | |
}); | |
}, | |
choiceText: (Hardness c) { | |
switch (c) { | |
case Hardness.extraSoft: | |
return 'Extra Soft'; | |
case Hardness.soft: | |
return 'Soft'; | |
case Hardness.medium: | |
return 'Medium'; | |
case Hardness.hard: | |
return 'Hard'; | |
case Hardness.extraHard: | |
return 'Extra Hard'; | |
default: | |
return '<undefined>'; | |
} | |
}, | |
), | |
], | |
), | |
), | |
); | |
} | |
} | |
enum Hardness { | |
extraSoft, | |
soft, | |
medium, | |
hard, | |
extraHard, | |
} |
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