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iOS Swift UIImage subscript extension to get pixel color
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import UIKit | |
extension UIImage { | |
subscript (x: Int, y: Int) -> UIColor? { | |
guard x >= 0 && x < Int(size.width) && y >= 0 && y < Int(size.height), | |
let cgImage = cgImage, | |
let provider = cgImage.dataProvider, | |
let providerData = provider.data, | |
let data = CFDataGetBytePtr(providerData) else { | |
return nil | |
} | |
let numberOfComponents = 4 | |
let pixelData = ((Int(size.width) * y) + x) * numberOfComponents | |
let r = CGFloat(data[pixelData]) / 255.0 | |
let g = CGFloat(data[pixelData + 1]) / 255.0 | |
let b = CGFloat(data[pixelData + 2]) / 255.0 | |
let a = CGFloat(data[pixelData + 3]) / 255.0 | |
return UIColor(red: r, green: g, blue: b, alpha: a) | |
} | |
} |
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