I am trying to understand the lifecycle of the cuda graph memory pool, e.g., as interacted with in _cuda_releasePool
. In particular, the implementation of _use_cuda_memory_pool_manager
seems to suggest that the pool is released at the end of the context manager. But in the call sites of this function, it doesn't seem that the pool should be released (especially when we are allocating inputs for the cuda graph region). What is going on?
You're right to notice this apparent discrepancy. Let's break down what's happening with the CUDA graph memory pool lifecycle:
- The
_use_cuda_memory_pool_manager
context manager is indeed calling_cuda_releasePool
at the end of its context. However, this doesn't necessarily mean the pool is being destroyed or fully released. - The
_cuda_releasePool
function is part of the CUDA caching allocator's API, and its behavior is more nuanced than just destroying the pool:- It decrements the reference count for the pool.
- If the reference count reaches zero and there are no live allocations in the pool, it may be fully released.
- However, if there are still live allocations or if the pool is still needed for other reasons (like ongoing CUDA graph operations), it won't be fully destroyed.
- In the context of CUDA graphs, the pool is typically kept alive for the duration of the graph's lifecycle. The calls to
_cuda_releasePool
in_use_cuda_memory_pool_manager
are more about managing the pool's usage state rather than fully releasing it. - When allocating inputs for a CUDA graph region, the pool is not fully released because:
- The graph still needs those allocations.
- The pool is likely referenced elsewhere in the CUDA graph management code.
- The
CUDAGraphTreeManager
class maintains a reference to the graph pool throughself.cuda_graphs_thread_pool
, ensuring it stays alive for the lifetime of the manager. - The actual full release of the pool typically happens when:
- All CUDA graphs using the pool are destroyed.
- All allocations in the pool have been freed.
- There are no more references to the pool in the CUDA graph management code.
So, while _cuda_releasePool
is called at the end of _use_cuda_memory_pool_manager
, it's more about signaling the end of a specific usage period rather than fully releasing the pool. The pool remains available for subsequent CUDA graph operations and is only fully released when it's no longer needed by any part of the system.
This approach allows for efficient reuse of the pool across multiple CUDA graph operations while still providing a mechanism to eventually release the resources when they're truly no longer needed.
I understand that _cuda_releasePool
isn't going to immediately release the CUDA graph pool. But, because there is a refcount involved with the pool, I was expecting there to be a corresponding increment for the refcount somewhere. Where is it?
You're absolutely right to look for a corresponding increment to balance the decrement in _cuda_releasePool
. The increment of the refcount for the CUDA graph pool happens in the _cuda_beginAllocateCurrentStreamToPool
function. Let's trace this:
- In the
_use_cuda_memory_pool_manager
context manager, we see:
Copytorch._C._cuda_beginAllocateCurrentStreamToPool(device, mem_pool)
try:
yield
finally:
torch._C._cuda_endAllocateCurrentStreamToPool(device, mem_pool)
torch._C._cuda_releasePool(device, mem_pool)
- The
_cuda_beginAllocateCurrentStreamToPool
function is responsible for incrementing the refcount of the pool. This happens in the C++ implementation of this function. - Then
_cuda_endAllocateCurrentStreamToPool
is called, which likely decrements the refcount once. - Finally,
_cuda_releasePool
is called, which decrements the refcount again.
So the lifecycle within this context manager looks like this:
- Begin: Increment refcount
- End: Decrement refcount
- Release: Decrement refcount
This pattern ensures that the pool remains alive during the context manager's lifetime, and then properly releases its reference when the context is exited.
The actual C++ implementation of these functions in the CUDA caching allocator would look something like this (simplified):
Copyvoid beginAllocateCurrentStreamToPool(int device, void* pool) {
// Increment refcount
incrementPoolRefcount(pool);
// Other setup...
}
void endAllocateCurrentStreamToPool(int device, void* pool) {
// Decrement refcount
decrementPoolRefcount(pool);
// Other cleanup...
}
void releasePool(int device, void* pool) {
// Decrement refcount
decrementPoolRefcount(pool);
// If refcount is zero and no live allocations, fully release the pool
if (getPoolRefcount(pool) == 0 && !hasLiveAllocations(pool)) {
destroyPool(pool);
}
}
This design allows for nested or overlapping uses of the pool, where each use increments the refcount at the beginning and decrements it at the end, with the final release potentially triggering the actual destruction of the pool if it's no longer needed.