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Fillippe f2l2pe

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  • 01:56 (UTC -03:00)
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local function check_collision(self, pos)
local function draw_ray(from, to)
local groups = { hash("level") }
local color = vmath.vector4(0, 1, 0, 1)
return data.draw_ray(from, to, groups, color)
end
self.ray_origins = {
tl = self.old_pos + self.col_pos.tl,
tr = self.old_pos + self.col_pos.tr,