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July 1, 2012 05:07
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Interactive Canvas Text · CodePen</title> | |
<style> | |
body { margin:0px;} | |
</style> | |
<style> | |
#codepen-footer, #codepen-footer * { | |
-webkit-box-sizing: border-box !important; | |
-moz-box-sizing: border-box !important; | |
box-sizing: border-box !important; | |
} | |
#codepen-footer { | |
display: block !important; | |
position: fixed !important; | |
bottom: 0 !important; | |
left: 0 !important; | |
width: 100% !important; | |
padding: 0 10px !important; | |
margin: 0 !important; | |
height: 30px !important; | |
line-height: 30px !important; | |
font-size: 12px !important; | |
color: #eeeeee !important; | |
background-color: #505050 !important; | |
text-align: left !important; | |
background: -webkit-linear-gradient(top, #505050, #383838) !important; | |
background: -moz-linear-gradient(top, #505050, #383838) !important; | |
background: -ms-linear-gradient(top, #505050, #383838) !important; | |
background: -o-linear-gradient(top, #505050, #383838) !important; | |
border-top: 1px solid black !important; | |
border-bottom: 1px solid black !important; | |
border-radius: 0 !important; | |
border-image: none !important; | |
box-shadow: inset 0 1px 0 #6e6e6e, 0 2px 2px rgba(0, 0, 0, 0.4) !important; | |
z-index: 300 !important; | |
font-family: "Lucida Grande", "Lucida Sans Unicode", Tahoma, sans-serif !important; | |
letter-spacing: 0 !important; | |
word-spacing: 0 !important; | |
} | |
#codepen-footer a { | |
color: #a7a7a7 !important; | |
text-decoration: none !important; | |
} | |
#codepen-footer a:hover { | |
color: white !important; | |
} | |
</style> | |
<script> | |
// Kill alerts, confirmations and prompts | |
window.alert = function(){}; | |
window.confirm = function(){}; | |
window.prompt = function(){}; | |
window.open = function(){}; | |
window.print = function(){}; | |
</script> | |
<script src="http://codepen.io/javascripts/libs/prefixfree.min.js"></script> | |
</head> | |
<body> | |
<canvas id='canvas'></canvas> | |
<script src="http://codepen.io/javascripts/libs/modernizr.js"></script> | |
<script> | |
(function() { | |
function Banner(){ | |
var keyword = "HEY"; | |
var canvas; | |
var context; | |
var bgCanvas; | |
var bgContext; | |
var denseness = 10; | |
//Each particle/icon | |
var parts = []; | |
var mouse = {x:-100,y:-100}; | |
var mouseOnScreen = false; | |
var itercount = 0; | |
var itertot = 40; | |
this.initialize = function(canvas_id){ | |
canvas = document.getElementById(canvas_id); | |
context = canvas.getContext('2d'); | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
bgCanvas = document.createElement('canvas'); | |
bgContext = bgCanvas.getContext('2d'); | |
bgCanvas.width = window.innerWidth; | |
bgCanvas.height = window.innerHeight; | |
canvas.addEventListener('mousemove', MouseMove, false); | |
canvas.addEventListener('mouseout', MouseOut, false); | |
start(); | |
} | |
var start = function(){ | |
bgContext.fillStyle = "#000000"; | |
bgContext.font = '300px impact'; | |
bgContext.fillText(keyword, 85, 275); | |
clear(); | |
getCoords(); | |
} | |
var getCoords = function(){ | |
var imageData, pixel, height, width; | |
imageData = bgContext.getImageData(0, 0, canvas.width, canvas.height); | |
// quickly iterate over all pixels - leaving density gaps | |
for(height = 0; height < bgCanvas.height; height += denseness){ | |
for(width = 0; width < bgCanvas.width; width += denseness){ | |
pixel = imageData.data[((width + (height * bgCanvas.width)) * 4) - 1]; | |
//Pixel is black from being drawn on. | |
if(pixel == 255) { | |
drawCircle(width, height); | |
} | |
} | |
} | |
setInterval( update, 40 ); | |
} | |
var drawCircle = function(x, y){ | |
var startx = (Math.random() * canvas.width); | |
var starty = (Math.random() * canvas.height); | |
var velx = (x - startx) / itertot; | |
var vely = (y - starty) / itertot; | |
parts.push( | |
{c: '#' + (Math.random() * 0x949494 + 0xaaaaaa | 0).toString(16), | |
x: x, //goal position | |
y: y, | |
x2: startx, //start position | |
y2: starty, | |
r: true, //Released (to fly free!) | |
v:{x:velx , y: vely} | |
} | |
) | |
} | |
var update = function(){ | |
var i, dx, dy, sqrDist, scale; | |
itercount++; | |
clear(); | |
for (i = 0; i < parts.length; i++){ | |
//If the dot has been released | |
if (parts[i].r == true){ | |
//Fly into infinity!! | |
parts[i].x2 += parts[i].v.x; | |
parts[i].y2 += parts[i].v.y; | |
//Perhaps I should check if they are out of screen... and kill them? | |
} | |
if (itercount == itertot){ | |
parts[i].v = {x:(Math.random() * 6) * 2 - 6 , y:(Math.random() * 6) * 2 - 6}; | |
parts[i].r = false; | |
} | |
//Look into using svg, so there is no mouse tracking. | |
//Find distance from mouse/draw! | |
dx = parts[i].x - mouse.x; | |
dy = parts[i].y - mouse.y; | |
sqrDist = Math.sqrt(dx*dx + dy*dy); | |
if (sqrDist < 20){ | |
parts[i].r = true; | |
} | |
//Draw the circle | |
context.fillStyle = parts[i].c; | |
context.beginPath(); | |
context.arc(parts[i].x2, parts[i].y2, 4 ,0 , Math.PI*2, true); | |
context.closePath(); | |
context.fill(); | |
} | |
} | |
var MouseMove = function(e) { | |
if (e.layerX || e.layerX == 0) { | |
//Reset particle positions | |
mouseOnScreen = true; | |
mouse.x = e.layerX - canvas.offsetLeft; | |
mouse.y = e.layerY - canvas.offsetTop; | |
} | |
} | |
var MouseOut = function(e) { | |
mouseOnScreen = false; | |
mouse.x = -100; | |
mouse.y = -100; | |
} | |
//Clear the on screen canvas | |
var clear = function(){ | |
context.fillStyle = '#333'; | |
context.beginPath(); | |
context.rect(0, 0, canvas.width, canvas.height); | |
context.closePath(); | |
context.fill(); | |
} | |
} | |
var banner = new Banner(); | |
banner.initialize("canvas"); | |
})(); | |
</script> | |
<div id="codepen-footer"> | |
<a style="color: #f73535 !important;" href="https://codepen.wufoo.com/forms/m7x3r3/def/field14=" onclick="window.open(this.href, null, 'height=517, width=680, toolbar=0, location=0, status=1, scrollbars=1, resizable=1'); return false">Report Abuse</a> | |
| |
<a href="/f8lrebel/pen/3/1">Edit this Pen</a> | |
</div> | |
</body> | |
</html> |
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function Banner(){ | |
var keyword = "HEY"; | |
var canvas; | |
var context; | |
var bgCanvas; | |
var bgContext; | |
var denseness = 10; | |
//Each particle/icon | |
var parts = []; | |
var mouse = {x:-100,y:-100}; | |
var mouseOnScreen = false; | |
var itercount = 0; | |
var itertot = 40; | |
this.initialize = function(canvas_id){ | |
canvas = document.getElementById(canvas_id); | |
context = canvas.getContext('2d'); | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
bgCanvas = document.createElement('canvas'); | |
bgContext = bgCanvas.getContext('2d'); | |
bgCanvas.width = window.innerWidth; | |
bgCanvas.height = window.innerHeight; | |
canvas.addEventListener('mousemove', MouseMove, false); | |
canvas.addEventListener('mouseout', MouseOut, false); | |
start(); | |
} | |
var start = function(){ | |
bgContext.fillStyle = "#000000"; | |
bgContext.font = '300px impact'; | |
bgContext.fillText(keyword, 85, 275); | |
clear(); | |
getCoords(); | |
} | |
var getCoords = function(){ | |
var imageData, pixel, height, width; | |
imageData = bgContext.getImageData(0, 0, canvas.width, canvas.height); | |
// quickly iterate over all pixels - leaving density gaps | |
for(height = 0; height < bgCanvas.height; height += denseness){ | |
for(width = 0; width < bgCanvas.width; width += denseness){ | |
pixel = imageData.data[((width + (height * bgCanvas.width)) * 4) - 1]; | |
//Pixel is black from being drawn on. | |
if(pixel == 255) { | |
drawCircle(width, height); | |
} | |
} | |
} | |
setInterval( update, 40 ); | |
} | |
var drawCircle = function(x, y){ | |
var startx = (Math.random() * canvas.width); | |
var starty = (Math.random() * canvas.height); | |
var velx = (x - startx) / itertot; | |
var vely = (y - starty) / itertot; | |
parts.push( | |
{c: '#' + (Math.random() * 0x949494 + 0xaaaaaa | 0).toString(16), | |
x: x, //goal position | |
y: y, | |
x2: startx, //start position | |
y2: starty, | |
r: true, //Released (to fly free!) | |
v:{x:velx , y: vely} | |
} | |
) | |
} | |
var update = function(){ | |
var i, dx, dy, sqrDist, scale; | |
itercount++; | |
clear(); | |
for (i = 0; i < parts.length; i++){ | |
//If the dot has been released | |
if (parts[i].r == true){ | |
//Fly into infinity!! | |
parts[i].x2 += parts[i].v.x; | |
parts[i].y2 += parts[i].v.y; | |
//Perhaps I should check if they are out of screen... and kill them? | |
} | |
if (itercount == itertot){ | |
parts[i].v = {x:(Math.random() * 6) * 2 - 6 , y:(Math.random() * 6) * 2 - 6}; | |
parts[i].r = false; | |
} | |
//Look into using svg, so there is no mouse tracking. | |
//Find distance from mouse/draw! | |
dx = parts[i].x - mouse.x; | |
dy = parts[i].y - mouse.y; | |
sqrDist = Math.sqrt(dx*dx + dy*dy); | |
if (sqrDist < 20){ | |
parts[i].r = true; | |
} | |
//Draw the circle | |
context.fillStyle = parts[i].c; | |
context.beginPath(); | |
context.arc(parts[i].x2, parts[i].y2, 4 ,0 , Math.PI*2, true); | |
context.closePath(); | |
context.fill(); | |
} | |
} | |
var MouseMove = function(e) { | |
if (e.layerX || e.layerX == 0) { | |
//Reset particle positions | |
mouseOnScreen = true; | |
mouse.x = e.layerX - canvas.offsetLeft; | |
mouse.y = e.layerY - canvas.offsetTop; | |
} | |
} | |
var MouseOut = function(e) { | |
mouseOnScreen = false; | |
mouse.x = -100; | |
mouse.y = -100; | |
} | |
//Clear the on screen canvas | |
var clear = function(){ | |
context.fillStyle = '#333'; | |
context.beginPath(); | |
context.rect(0, 0, canvas.width, canvas.height); | |
context.closePath(); | |
context.fill(); | |
} | |
} | |
var banner = new Banner(); | |
banner.initialize("canvas"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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<canvas id='canvas'></canvas> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body { margin:0px;} |
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