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// set-up a connection between the client and the server | |
var socket = io.connect(); | |
// let's assume that the client page, once rendered, knows what room it wants to join | |
var room = "abc123"; | |
socket.on('connect', function() { | |
// Connected, let's sign-up for to receive messages for this room | |
socket.emit('room', room); | |
}); | |
socket.on('message', function(data) { | |
console.log('Incoming message:', data); | |
}); |
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// attach Socket.io to our HTTP server | |
io = socketio.listen(server); | |
// handle incoming connections from clients | |
io.sockets.on('connection', function(socket) { | |
// once a client has connected, we expect to get a ping from them saying what room they want to join | |
socket.on('room', function(room) { | |
socket.join(room); | |
}); | |
}); | |
// now, it's easy to send a message to just the clients in a given room | |
room = "abc123"; | |
io.sockets.in(room).emit('message', 'what is going on, party people?'); | |
// this message will NOT go to the client defined above | |
io.sockets.in('foobar').emit('message', 'anyone in this room yet?'); |
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