// jQuery
$(document).ready(function() {
// code
})
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Readme: In the following pseudo code, [] indicates a subroutine. | |
Sometimes I choose to write the subroutine inline under the [] in order to maintain context. | |
One important fact about the way rollbacks are handled here is that we are storing state for every frame. | |
In any real implementation you only need to store one game state at a time. Storing a game | |
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones. | |
==Constants== | |
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated | |
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing. |
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// install | |
// npm i gulp-cache gulp-imagemin imagemin-pngquant imagemin-zopfli imagemin-mozjpeg imagemin-giflossy -f | |
// node node_modules/jpegtran-bin/lib/install.js | |
// node node_modules/gifsicle/lib/install.js | |
// node node_modules/zopflipng-bin/lib/install.js | |
// node node_modules/mozjpeg/lib/install.js | |
// node node_modules/giflossy/lib/install.js | |
// node node_modules/pngquant-bin/lib/install.js | |
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/** | |
* A function to take a string written in dot notation style, and use it to | |
* find a nested object property inside of an object. | |
* | |
* Useful in a plugin or module that accepts a JSON array of objects, but | |
* you want to let the user specify where to find various bits of data | |
* inside of each custom object instead of forcing a standardized | |
* property list. | |
* | |
* @param String nested A dot notation style parameter reference (ie "urls.small") |