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JavaScript for Pig Dice
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var Player = { | |
setNumber: function(number) { | |
this.number = number; | |
}, | |
addPoints: function(points) { | |
this.score += points; | |
}, | |
score: 0 | |
}; | |
var Turn = { | |
points: 0, | |
setPlayer: function(player) { | |
this.player = player; | |
}, | |
roll: function() { | |
var die = Object.create(Die); | |
var roll = die.roll(); | |
if (roll === 1) { | |
this.over = true; | |
this.points = 0; | |
} else { | |
this.points += roll; | |
} | |
return roll; | |
}, | |
hold: function() { | |
this.player.addPoints(this.points); | |
this.over = true; | |
} | |
}; | |
var Die = { | |
roll: function() { | |
return Math.floor(Math.random() * 5 + 1); | |
} | |
}; | |
var Game = { | |
createPlayers: function(numberOfPlayers) { | |
this.players = []; | |
for (var i = numberOfPlayers; i > 0; i--) { | |
var player = Object.create(Player); | |
player.setNumber(i); | |
this.players.push(player); | |
this.nextPlayer(); | |
} | |
}, | |
nextPlayer: function() { | |
this.currentPlayer = this.players.pop(); | |
this.players.unshift(this.currentPlayer); | |
return this.currentPlayer; | |
}, | |
over: function() { | |
return this.players.some(function(player) { | |
return player.score >= 100; | |
}); | |
}, | |
winner: function() { | |
return this.players.reduce(function(highestScorerYet, currentPlayer) { | |
if (highestScorerYet.score > currentPlayer.score) { | |
return highestScorerYet; | |
} else { | |
return currentPlayer; | |
} | |
}); | |
} | |
}; | |
$(function() { | |
function endTurn() { | |
$("#player" + currentPlayer.number + "-score").empty().append(currentPlayer.score); | |
currentPlayer = game.nextPlayer(); | |
} | |
function newTurn() { | |
$("#turn").hide(); | |
$("#current-player").empty().append(currentPlayer.number); | |
var currentTurn = Object.create(Turn); | |
currentTurn.setPlayer(currentPlayer); | |
return currentTurn; | |
} | |
var game = Object.create(Game); | |
game.createPlayers(2); | |
var currentPlayer = game.currentPlayer; | |
var currentTurn = newTurn(); | |
$("button#roll").click(function() { | |
var currentRoll = currentTurn.roll(); | |
$("#current-roll").empty().append(currentRoll); | |
$("#current-turn-score").empty().append(currentTurn.points); | |
$("#turn").show(); | |
if (currentTurn.over) { | |
alert("You rolled a 1. Your turn is over!") | |
endTurn(); | |
currentTurn = newTurn(); | |
} | |
}); | |
$("button#hold").click(function() { | |
currentTurn.hold(); | |
endTurn(); | |
alert("You scored " + currentTurn.points + " points this turn."); | |
if (game.over()) { | |
alert("Player " + game.winner().number + " wins!") | |
} else { | |
currentTurn = newTurn(); | |
} | |
}); | |
}); |
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describe("Player", function() { | |
it("lets you set its number", function() { | |
var player = Object.create(Player); | |
player.setNumber(1); | |
player.number.should.equal(1); | |
}); | |
it("starts out with 0 points", function() { | |
var player = Object.create(Player); | |
player.score.should.equal(0); | |
}); | |
it("lets you add points to its score", function() { | |
var player = Object.create(Player); | |
player.addPoints(5); | |
player.score.should.equal(5); | |
}); | |
}); | |
describe("Game", function() { | |
describe("createPlayers", function() { | |
it("creates players", function() { | |
var game = Object.create(Game); | |
game.createPlayers(2); | |
game.players.length.should.equal(2); | |
}); | |
it("sets the current player after creating players", function() { | |
var game = Object.create(Game); | |
game.createPlayers(1); | |
player = game.players[0]; | |
game.currentPlayer.should.equal(player); | |
}); | |
}); | |
describe("nextPlayer", function() { | |
it("changes the player to the next player", function() { | |
var game = Object.create(Game); | |
game.createPlayers(2); | |
var oldCurrentPlayer = game.currentPlayer; | |
var newCurrentPlayer = game.players.filter(function(player) { | |
return player !== oldCurrentPlayer; | |
}).pop(); | |
game.nextPlayer(); | |
game.currentPlayer.should.equal(newCurrentPlayer); | |
}); | |
}); | |
describe("over", function() { | |
it("is not over if no player has at least 100 points", function() { | |
var game = Object.create(Game); | |
game.createPlayers(1); | |
game.over().should.be.false; | |
}); | |
it("is over if a player has at least 100 points", function() { | |
var game = Object.create(Game); | |
game.createPlayers(1); | |
player = game.players[0]; | |
player.addPoints(100); | |
game.over().should.be.true; | |
}); | |
}); | |
describe("winner", function() { | |
it("tells you which player has more than 100 points", function() { | |
var game = Object.create(Game); | |
game.createPlayers(2); | |
var winner = game.players[0]; | |
winner.addPoints(100); | |
game.winner().should.equal(winner); | |
}); | |
}); | |
}); | |
describe("Turn", function() { | |
it("lets you set the player for the turn", function() { | |
var turn = Object.create(Turn); | |
var player = Object.create(Player); | |
turn.setPlayer(player); | |
turn.player.should.equal(player); | |
}); | |
it("starts with 0 points", function() { | |
var turn = Object.create(Turn); | |
turn.points.should.equal(0); | |
}); | |
describe("roll", function() { | |
it("adds the roll to the points if you roll anything but a 1", function() { | |
var turn = Object.create(Turn); | |
sinon.stub(Die, 'roll').returns(6); | |
turn.roll(); | |
turn.points.should.equal(6); | |
Die.roll.restore(); | |
}); | |
it("sets its points to 0 if you roll a 1", function() { | |
var turn = Object.create(Turn); | |
sinon.stub(Die, 'roll').returns(1); | |
turn.roll(); | |
turn.points.should.equal(0); | |
Die.roll.restore(); | |
}); | |
it("is over if you roll a 1", function() { | |
var turn = Object.create(Turn); | |
sinon.stub(Die, 'roll').returns(1); | |
turn.roll(); | |
turn.over.should.be.true; | |
Die.roll.restore(); | |
}); | |
it("returns the value of the roll", function() { | |
var turn = Object.create(Turn); | |
sinon.stub(Die, 'roll').returns(1); | |
turn.roll().should.equal(1); | |
Die.roll.restore(); | |
}); | |
}); | |
describe("hold", function() { | |
it("adds its points to the player's score if they hold", function() { | |
var turn = Object.create(Turn); | |
var player = Object.create(Player); | |
turn.setPlayer(player); | |
sinon.stub(Die, "roll").returns(6); | |
turn.roll(); | |
turn.hold(); | |
player.score.should.equal(6); | |
Die.roll.restore(); | |
}); | |
it("ends the turn", function() { | |
var turn = Object.create(Turn); | |
var player = Object.create(Player); | |
turn.setPlayer(player); | |
turn.hold(); | |
turn.over.should.be.true; | |
}); | |
}); | |
}); | |
describe("Die", function() { | |
it("returns a value when you roll it", function() { | |
var die = Object.create(Die); | |
sinon.stub(Math, "random").returns(1); | |
die.roll().should.equal(6); | |
Math.random.restore(); | |
}); | |
}); |
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