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package com.eliotlash.stormlight; | |
// Made with Blockbench 3.5.4 | |
// Exported for Minecraft version 1.15 | |
// Paste this class into your mod and generate all required imports | |
import net.minecraft.client.model.ModelPart; | |
import net.minecraft.client.render.VertexConsumer; | |
import net.minecraft.client.render.entity.model.EntityModel; | |
import net.minecraft.client.util.math.MatrixStack; | |
public class spren1 extends EntityModel<CubeEntity> { | |
private final ModelPart bone; | |
private final ModelPart bone2; | |
private final ModelPart bone3; | |
private final ModelPart bone4; | |
public spren1() { | |
textureWidth = 16; | |
textureHeight = 16; | |
bone = new ModelPart(this); | |
bone.setPivot(0.0F, 24.0F, 0.0F); | |
bone.setTextureOffset(0, 0).addCuboid(-1.0F, -1.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone.setTextureOffset(0, 0).addCuboid(-2.0F, -2.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone.setTextureOffset(0, 0).addCuboid(-3.0F, -3.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone.setTextureOffset(0, 0).addCuboid(-4.0F, -4.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone2 = new ModelPart(this); | |
bone2.setPivot(0.0F, 24.0F, 1.0F); | |
setRotationAngle(bone2, 0.0F, 3.1416F, 0.0F); | |
bone2.setTextureOffset(0, 0).addCuboid(-1.0F, -1.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone2.setTextureOffset(0, 0).addCuboid(-2.0F, -2.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone2.setTextureOffset(0, 0).addCuboid(-3.0F, -3.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone2.setTextureOffset(0, 0).addCuboid(-4.0F, -4.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone3 = new ModelPart(this); | |
bone3.setPivot(0.0F, 24.0F, 1.0F); | |
setRotationAngle(bone3, 0.0F, 3.1416F, -3.1416F); | |
bone3.setTextureOffset(0, 0).addCuboid(-1.0F, -1.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone3.setTextureOffset(0, 0).addCuboid(-2.0F, -2.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone3.setTextureOffset(0, 0).addCuboid(-3.0F, -3.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone3.setTextureOffset(0, 0).addCuboid(-4.0F, -4.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone4 = new ModelPart(this); | |
bone4.setPivot(0.0F, 24.0F, 1.0F); | |
setRotationAngle(bone4, 0.0F, 3.1416F, 1.5708F); | |
bone4.setTextureOffset(0, 0).addCuboid(-1.0F, -1.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone4.setTextureOffset(0, 0).addCuboid(-2.0F, -2.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone4.setTextureOffset(0, 0).addCuboid(-3.0F, -3.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
bone4.setTextureOffset(0, 0).addCuboid(-4.0F, -4.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); | |
} | |
@Override | |
public void setAngles(CubeEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch){ | |
//previously the render function, render code was moved to a method below | |
} | |
@Override | |
public void render(MatrixStack matrixStack, VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){ | |
bone.render(matrixStack, buffer, packedLight, packedOverlay); | |
bone2.render(matrixStack, buffer, packedLight, packedOverlay); | |
bone3.render(matrixStack, buffer, packedLight, packedOverlay); | |
bone4.render(matrixStack, buffer, packedLight, packedOverlay); | |
} | |
public void setRotationAngle(ModelPart modelRenderer, float x, float y, float z) { | |
modelRenderer.pivotX = x; | |
modelRenderer.pivotY = y; | |
modelRenderer.pivotZ = z; | |
} | |
} |
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