This document is written to help JavaScript developers to understand JavaScript's weird parts deeply and to prepare for interviews, the following resources was really helpful to write this document:
- ECMAScript 6 Language specification
- ECMAScript 5 Language specification
- MDN
- The Modern JavaScript Tutorial
- No attribute is required for the scriptelement.
- The benefit of a separate file is browser caching.
- If srcattribute is set, the content is ignored.
- JavaScript interprets the line break as an implicit semicolon (not always).
- Active execution contexts logically form the call stack.
- The top execution context on the call stack is the running execution context.
- The interpreter starts by the global execution context.
- Each invocation of a function, creates a new execution context appended to the top of the execution stack.
- Low level explanation
- Breaks into:
- LexicalEnvironment
- Is a lexical environment.
- Holds letandconstdeclarations.
- Outerreference.
 
- VariableEnvironment.
- Is a lexical environment.
- Holds bindings created by VariableStatementsandFunctionDeclarations.
- Outerreference.
 
- ThisBinding
- The value associated with the thiskeyword.
 
- The value associated with the 
 
- LexicalEnvironment
 
- Breaks into:
- High level explanation
- Can be devided to
- Creation phase
- Creates a variable object:
- Variables declarations.
- Function declarations.
- Arguments.
 
- Create the scope chain.
- Determine the value of this.
 
- Creates a variable object:
- Execution phase:
- The code is interpreted and executed.
 
 
- Creation phase
 
- Can be devided to
- Lexical Environment:
- Is a specification type.
- Like LexicalEnvironmentandVariableEnvironment.
- Consists of:
- Environment Record: identifier bindings.
- outerreference to the outer lexical environment or- null.
 
 
- Is the value of thiswhich is a reference to the object that owns the current executing code.
- Determined by how a function is invoked.
- The region where the binding between a name (like variable name) to an entity is valid.
- A closure is a function that remembers its outer variables and can access them.
- Combination of a function and the lexical environment within which that function was declared
- The closureis the function object itself.
- Accessing variables outside of the immediate lexical scope creates a closure.
- Happens when we have a nested functions.
- JavaScript engines also may optimize, discard variables that are unused to save memory.
- A Lexical Environmentobject lives in theheapas long as there is a function which may use it. And when there are none, it is cleared.
- All functions in JavaScript are closures.
- The internal property [[Environment]]of a function, refers to the outer lexical environment
- Immediately-invoked function expressions.
- A design pattern used by most popular libraries to place all library code inside of a local scope.
- No global property is created for the function (anonymous function expression).
- All of the properties created inside of the function expression are scoped locally.
- Encapsulation, preserve the global namespace as any variables declared within the function body will be local to the closure but will still live throughout runtime.
- Benefits:
- Local scoping.
 
- Variable and function declarations are put into memory during the compile phase.
- Stays exactly where you typed it in your coding (not actually moved to the top).
- Only hoists declarations, not initializations.
- Declarations contribute to the VariableEnvironmentwhen the execution scope is entered (^).
- A callback function is a function passed into another function as an argument.
- To be invoked inside the called function at some point, like after an asynchronous operation has completed.
- Deeply nested callbacks.
- An example of Pyramid of Doom.
- Represents a value that either avaliable or will be avaliable in later.
- Represents the completion or failure of an a deferred or asynchronous operation, and its resulting value.
- The function passed with the arguments resolveandrejectcalled theexecutorfunction.
- Can either be:
- Fulfilled with a value.
- Rejected with a reason (error).
 
- Internal properties of promise instances:
- [[PromiseResult]]the value or the error.
- [[PromiseState]]can be:- pending,- fulfilledor- rejected.
- [[PromiseFulfillReactions]]queue for- thenhandlers.
- [[PromiseRejectReactions]]queue for- catchhandlers.
 
- Methods:
- Promise.all(iterable)
- Promise.race(iterable)
- Promise.resolve(value)returns a resolved promise with the given value.
- Promise.reject(reason)returns a rejected promise with the error.
 
- Scripts that fill in the gap and add missing implementations for JavaScript or modifing the existing onces to support the modern standard.
- Use the same API.
- Like pollyfill for the Function.prototype.bindwhich is not supported inIE8or for promises.
- Or pollyfills for new methods in ES6 to be used in all browsers.
- Examples:
- Babel polyfill.
- polyfill.io.
 
- Replaces the feature with:
- Simplified functionality
- Or Third-party plugin
- Or an error message
 
- Like if the browser doesn't support the video tag, replace it with flash plugin.
- Every function invocation has both a scope and a context associated with it.
- When an execution context is created its LexicalEnvironmentandVariableEnvironmentcomponents initially have the same value.
- The value of the VariableEnvironmentcomponent never changes.
- The value of the LexicalEnvironmentcomponent may change during execution of code within an execution context like when entering a block.
- Every run for a loop block has a separate Lexical Environment.
Promises example:
function task1() {
  return new Promise(function(resolve, reject) {
    setTimeout(function() {
      console.log('Task1 is completed');
      resolve();
    }, 1100);
  });
  
}
function task2() {
  return new Promise(function(resolve, reject) {
    setTimeout(function() {
      console.log('Task2 is completed');
      resolve();
    }, 1200);
  });
  
}
function task3() {
  return new Promise(function(resolve, reject) {
    setTimeout(function() {
      console.log('Task3 is completed');
      resolve();
    }, 1300);
  });
  
}
task1()
  .then(task2)
  .then(task3);Bind pollyfill:
if (!('bind' in Function.prototype)) {
  Function.prototype.bind = function() {
    var func = this;
    var obj = arguments[0];
    var params = Array.prototype.slice.call(arguments, 1);
    return function() {
      func.apply(obj, params.concat(Array.prototype.slice.call(arguments)));
    }
  }
}Is a wrapper around a function that alters its behavior. Like caching the results or formatting them.
To implement them we need:
- func.call(context, arg1, arg2…)calls- funcwith given context and arguments.
- func.apply(context, args)calls- funcwith given context and arguments passed as an array-like.
- func.bind(context, ...args)returns a- bound variantof function- functhat fixes the context and first arguments if given.
Note:
- bindis really useful with:- Setting the context for setTimeout's callback function.
- Partial functions.
- Currying functions.
 
- Setting the context for 
Creates a new function by fixing some parameters of the existing one.
- Translating a function from callable as f(a, b, c)into callable asf(a)(b)(c).
- To allow it to be called normally or get partials.
A wrapper function that passes everything it gets to another one.
function wrapper() {
  return printArgs.apply(this, arguments);
}Using a method from another object on our object.
Array.prototype.slice.call(arguments);- Objects are associative arrays, stores key-value pairs.
- Keys must be stringorsymbol, values can be anything.
- To access a property, we can use:
- The dot notation: obj.key
- The square brackets notation obj[key]
 
- The dot notation: 
- An empty object can be created using:
- Using the object constructor new Object().
- Using the object literal {}.
 
- Using the object constructor 
- To remove a property we can use the deleteoperator.
- Existence check
- Using typeof,typeof obj.key !== 'undefined'.
- Using key in obj, better because if we have properties that storeundefined.
 
- Using 
- The equality ==and strict equality===operators for objects work exactly the same.
- Cloning and merging
- Shallow copy and merge
- Object.assign(dest[, src1, src2, src3...]);
- Object.assign({}, user);
- Object.assignnot supported in- IE, we can use- for..in.
- var clone = Object.create(Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj));
 
- Deep copy
- _.cloneDeep()from Lodash
 
 
- Shallow copy and merge
- There is other types of object other than the the Object(aka.plain object):- Array
- Date
- Error
 
- To check if object literal:
Object.prototype.toString.call(obj) === '[object Object]'
- Global object in browsers is window.
- Global object in Node.js is global.
- Are regular functions.
- As convention it should be named with capital letter first, and not called without new.
- When the function is executed as new User(), it does:- Create an empty object.
- Assign the [[prototype]]of the created object toUser.prototype.
- Execute the function and assign thisto the created object.
- Return the value of thisor the value of thereturnstatement if the returned is an object.
 
- The default prototypeis an object with the only propertyconstructorthat points back to the function itself.
- If we replace the default prototype as a whole, then there will be no constructorin it, unless we define manually.
- myObj.constructoris helpful, when we want to create another object from the same constructor that we don't know.- var myObj2 = new myObj.constructor().
- Any function can be run with new.
- To check if the function is called with newor without we can usenew.targetinside it.
To allow creating an object with new or without (not recommended):
function User(name) {
  // Not called with new
  if (!new.target) {
    return new User(name);
  }
  this.name = name;
  
}The new function() { … } pattern to encapsulate the creation of a single object:
var user = new function() {
  this.name = 'Anas';
  this.age = 'Ali';
}- All objects have a hidden [[Prototype]]property that’s either another object ornull.
- That prototype object has a prototype of its own, and so on until an object is reached with nullas its prototype.
- Can be only one [[Prototype]]no multiple inheritance.
- The prototype is only used for reading properties.
- Write/delete operations work directly with the object.
- delete obj.propertywill have no effect if the property is inherited (prototype chain).
- obj.property = 'value'will create a property on this object regardless if there is property called- propertythat inherited.
- thisis not affected by prototypes at all.
- No matter where the method is found: in an object or its prototype. In a method call, thisis always the object before the dot.
- nullhas no prototype, and acts as the final link in this prototype chain.
- Nearly all objects in JavaScript are instances of Object.
- To access the [[Prototype]]:- Use the non-standard property __proto__.
- Use ES2015 Object.getPrototypeOf(),Object.setPrototypeOf().
 
- Use the non-standard property 
- __proto__is setter/getter for the- [[Prototype]], defined in- Object.prototype.
- If an object that its prototype chain not end with the Object, the__proto__will not be avaliable.
- The object instanceof contructoroperator examines the prototype chain for the check.- var myObj = {}; console.log(myObj instanceof Object)is- truebecause- myObj.__proto__ == Object.prototype
 
Creates an empty object with given proto as [[Prototype]] (can be null) and optional property descriptors.
Object.create(proto[, descriptors])We can use Object.create to perform an object cloning:
var clone = Object.create(Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj));To create an empty object without a prototype
Object.create(null)- JavaScript is prototype-based.
- There is no additional [[Prototype]]in the chain aboveObject.prototype.
- Object.prototype.__proto__is- null.
- Array.prototype.__proto__ == Object.prototype.
- arr.__proto__.__proto__ == Object.prototype.
- Modifying native prototypes is not recommended unless for polyfills.
- Functional class pattern.
- Create an object using newand function constructor that has everything inside it.
- Public properties are defined inside the constructor function.
- Public methods are defined inside the constructor function.
- Can have privatemethods/properties that are not accessed from the outside.
 
- Create an object using 
- Factory class pattern.
- Create an object by calling a function that returns a new object.
- Public properties are defined inside the returned object.
- Public methods are defined inside the returned object.
- Can have privatemethods that are not accessed from the outside.
 
- Prototype-based class pattern.
- Create an object using newand function constructor.
- Public properties are defined inside the constructor function.
- Public methods are defined inside the constructor's prototype property.
- Can't have privatemethods, prefixing with_is a convention to indicate that a member should not be used from the outside.
- The constructor only initializes the current object state.
- More memory-efficient because all methods are shared between all objects.
- Is the best and mostly used.
 
- Create an object using 
Note:
- 
For the Functional class patterntheprivatemethods are simply defined in the scope of the constructor function, so any public member method will have an access to outer scope so we can call them from any member function, but they will be executed in different context (doesn't have an access to the members of the current objectthis), to solve that we have more than one option:- When creating the private methods, bound them to the current context using .bind(this).
- Call the private methods using .callor.applywiththisas the context.
- Define a reference variable var self = thisto the current object inside the constructor function and use it inside the private methods instead ofthis.
 
- When creating the private methods, bound them to the current context using 
- 
For the Factory class patternwe can define a reference to the returned object inside the factory function and use it instead ofthiswith above options.
Functional pattern example:
function User(firstName, lastName) {
  var self = this;
  this.firstName = firstName;
  this.lastName = lastName;
  function getFirstName() {
    return self.firstName;
  }
  function getLastName() {
    return self.lastName;
  }
  this.getFullName = function() {
    return getFirstName() + ' ' + getLastName();
  }
}
var user = new User('Ahmad', 'Fares');
console.log(user.getFullName());Factorial pattern example:
function createUser(firstName, lastName) {
  var self = {};
  self.firstName = firstName;
  self.lastName = lastName;
  function getFirstName() {
    return self.firstName;
  }
  function getLastName() {
    return self.lastName;
  }
  self.getFullName = function() {
    return getFirstName() + ' ' + getLastName();
  }
  return self;
}
var user = createUser('Ahmad', 'Fares')
console.log(user.getFullName());Prototype-based pattern example:
function User(firstName, lastName) {
  this.firstName = firstName;
  this.lastName = lastName;
}
User.prototype._getFirstName = function() {
  return this.firstName;
}
User.prototype._getLastName = function() {
  return this.lastName;
}
User.prototype.getFullName = function() {
  return this._getFirstName() + ' ' + this._getLastName();
}
var user = new User('Ahmad', 'Fares');
console.log(user.getFullName());- Classical model
- Classes are represented by constructor functions.
- To inherit methods Rabbit.prototype = Object.create(Animal.prototype);.
- Reset the constructor property Rabbit.prototype.constructor = Rabbit;.
- To inherit properties Animal.call(this, name);inside theRabbitconstructor function.
 
- Prototypal model
- Classes are just object litterals.
- To inherit var rabbit = Objct.create(animal).
 
4 Ways to create a function:
- Function declaration:
- Hoisted, Processed before the code block is executed. They are visible everywhere in the block.
- Declarations contribute to the VariableEnvironmentwhen the execution scope is entered.
 
- Function expression:
- Created when the execution flow reaches them.
- If they have a name assigned to them it is only visible by itself var myFunc = function func() {...}
 
- Function constructor
new Function('a', 'b', 'return a + b');
- Arrow function.
- Do not have this.
- Do not have arguments.
- Can’t be called with new.
- Doesn't have their own context, works in the current one.
 
- Do not have 
Notes:
- Properties of a function:
- name: the name of the function
- length: number of arguments
- prototype
- prototype.constructor
 
- __proto__: Function.prototype
- Using setTimeoutandsetIntervalfunctions.
- setTimeoutcan be used to implement- setInterval.
- They are not a part of JavaScript specification (ES).
- Zero-timeout scheduling setTimeout(...,0):- Is used to schedule the call as soon as possible, but after the current code is complete.
- To split CPU-hungry tasks into pieces, so that the script doesn’t hang.
- Let the browser do something else while the process is going on.
 
- Dynamically typed.
- There are data types, but variables are not bound to any of them.
- No functiontype, they belong to the object type, buttypeoftreats them differently.
- An old bug in JavaScript is typeof null == 'object'.
- Seven basic data type:
- number
- Serves both for integer and floating point numbers.
- There are special numeric values: Infinity,-InfinityandNaN.
- Maths is safe in JavaScript, will never stop with a fatal error.
- NaNrepresents a computational error.
- 1/0 == Infinity;
- -1/0 == -Infinity;
- "hello" / 2evaluated to- NaN.
 
- string
- Encoded using UTF-16.
- Immutable, impossible to change a character.
 
- boolean
- null
- A standalone type that has a single value null.
- To indicate emptyorunknown values.
 
- A standalone type that has a single value 
- undefined
- A standalone type that has a single value undefined.
- To indicate value not assigned
- Only used for checks.
 
- A standalone type that has a single value 
- object
- Not a primitive type.
- Collection of data.
 
- symbol
- For unique identifiers.
 
 
- number
typeof undefined // "undefined"
typeof 0 // "number"
typeof true // "boolean"
typeof "foo" // "string"
typeof Symbol("id") // "symbol"
typeof Math // "object"
typeof null // "object"
typeof alert // "function"- alertautomatically converts any value to a string.
- Mathematical operations convert values to numbers.
- If condition expression converted to boolean.
- String(null)become- 'null'
- String(undefined)become- 'undefined'
- String(false)become- 'false'
- String(true)become- 'false'
- String(10.1)become- '10.1'
- Number(null)become- 0
- Number(undefined)become- NaN
- Number(false)become- 0
- Number(true)become- 1
- Number('10.1')become- 10.1
- Number(' 10.1 \t\n ')become- 10.1
- Number(' 10.1z \t\n ')become- NaN
- Number(' \t\n ')become- 0
- Number('')become- 0
Notes:
- To convert a string into a number
- Trim whitespaces (spaces, tabs, new lines).
- An empty string becomes 0
- An error gives NaN.
 
- Concatenation operation vs plus
- 1 + 2 + 'a' == '3a'
- 'a' + 1 + 2 == 'a12'
 
- Can convert to numbers with +and-also.- +'10' == 10
- -'10' == -10
 
False: values that are intuitively empty
- Boolean(null)become- false
- Boolean(undefined)become- false
- Boolean('')become- false
- Boolean(0)become- false
- Boolean(NaN)become- false
True: otherwise
- Boolean(' ')become- true
- Boolean('0')become- true
- Boolean('abc')become- true
- Boolean(123)become- true
Notes:
- happens in logical operations
- Methods of primitives:
- Primitives except nullandundefinedprovide many helpful methods.
- These methods work via temporary wrapper objects, but JavaScript engines are well tuned to optimize that internally.
- Like 'hello'.toUpperCase(),13.123.toFixed(2)
 
- Primitives except 
- new Number(10)returns an- objectnot primitive.
- All objects will become trueif converted to boolean.
- To convert to string, the toString()methods will be used orvalueOf().
- To convert to number, the valueOf()methods will be used ortoString().
- The ,comma operator.- 10,20 == 10
- Evaluates both, returns the last one.
 
- Comparison operators return a logical value.
- Strings are compared letter-by-letter in the “dictionary” order.
- When values of different types are compared, they get converted to numbers (with the exclusion of a strict equality check).
- Values nullandundefinedequal==each other and do not equal any other value.- null == nullis true.
- null == undefinedis true.
- undefined == undefinedis true.
 
- An incomparable undefined, same as NaN(always false):- undefined > 0is false.
- undefined == 0is false.
- undefined < 0is false.
- undefined <= 0is false.
 
- Or (||)- OR returns the first truthy value or the last one if no such value is found.
 
- And (&&)- AND returns the first falsy value or the last value if none were found.
 
- The precedence of the &&is higher than||.
(x > 0) && alert( 'Greater than zero!' );null || 2 || undefined // 2alert(1) || 2 || alert(3) // 2, since alert evaluated to undefined1 && null && 2 // nullMultiple arguments
var sum = (a, b) => a + b;Single argument
var double = n => n * 2;Multiline arrow functions
var double = (n) => {
  return n * 2;
};- If a parameter is not provided, then its value becomes undefined.
- Default value for the parameter (not supported in IE) function func(name = 'Anas').
- Checking for undefinedbytypeof name === 'undefined'.
- By using ||operator,name = name || 'Anas'.
Notes:
- A variable declared inside a function is only visible inside that function.
- The function is an object that its prototype points to Function.prototype
hello.__proto__ == Function.prototype- Applies to entire scripts or to individual functions.
- Strict mode changes semantics. Relying on those changes will cause mistakes and errors in browsers which don't implement strict mode.
- 'use strict'or- "use strict"can be located at the top of a script or at the start of a function.
- Only comments may appear above "use strict".
- There’s no way to cancel use strict.
- It is recommended.
Makes it impossible to accidentally create global variables.
mistypeVariable = 17;Throws an error when trying to delete undeletable property.
delete Object.prototype;Throws an error when trying to change unwritable property.
var person = {};
Object.defineProperty(person, 'age', {
  value: 10,
  writable: false
});
person.age = 13; // TypeErrorThrows an error when the a function arguments names are not unique.
function func(a, a) {
  console.log(a);
}No longer possible to reference the global object through this inside a function.
function func() {
  console.log(this); // undefined
}
func();The caller, callee, and arguments properties may not be accessed on strict mode functions.
function func() {
  console.log(arguments.callee); // TypeError
}
func();