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| "Tintash" | |
| The story headline is "Your First Day At Tintash". | |
| The story author is "Faried Nawaz". | |
| The story genre is "Comedy". | |
| The release number is 2. | |
| Release along with a website, source text and an interpreter. | |
| Include the Exit Descriptions by Matthew Fletcher. | |
| The Tintash Lobby is a room. "It's your first day at Tintash! You've climbed up to the third | |
| floor and are in the lobby; it is 10:15am. Most of the offices are empty right now, but your | |
| co-workers are starting to stream in." | |
| The Hallway is a room. "You see one of the various engineering rooms to your north, and the | |
| art department is on your south." The Hallway is east of the Lobby. | |
| The Engineering Room is a room. The description of the Engineering Room is "You see a brightly | |
| decorated room with several trolls … er, I mean, engineers typing away at their laptops.". The | |
| Engineering room is north of the Hallway. | |
| In the Engineering Room is a man named Saad. The description of Saad is "Saad is getting ready | |
| to complete and release another game. He looks up when you come in, and then goes back to work." | |
| Saad is a person. | |
| Instead of asking Saad about something, say "He seems busy. Perhaps this is not the best time | |
| to disturb him." | |
| Instead of telling Saad about something, say "Saad asks that you wait until he's done." | |
| In the Engineering Room are people named Engineers. The description of engineers is "They look | |
| busy, but you think you spy a few Facebook tabs open in their browser windows..." The Engineers | |
| are scenery. | |
| Understand "trolls" as engineers. | |
| Windows are scenery in the Engineering Room. The description of windows is "As you lean in to | |
| peer at their displays, the users quickly switch back to their editors, and get back to work." | |
| W-name is a kind of value. The W-names are tabs, tab, facebook, brower, display, displays, | |
| editor, editors. Windows has a W-name. Understand "[W-name]" as Windows. | |
| After examining the windows: change the description of Engineers to "They are busy debugging | |
| some code."; change the description of Windows to "Oodles of code stream across the displays, | |
| in fonts too tiny to read." | |
| The Art Department is a room. "There is a large wooden table in the center of the room, | |
| surrounded by several empty chairs. Sardar, the head designer and chief mustache twirler, | |
| is not in yet (after all, it's only 10:15am)." The Art Department is south of the Hallway. | |
| A wooden table is scenery in the Art Department. "It is an oblong, dark wooden table." | |
| The chairs are scenery in the Art Department. "New chairs! At last!" | |
| Sardar is scenery in the Art Department. "Sardar isn't here right now." | |
| Talking is an action applying to one visible thing. | |
| Understand "talk to [something]" as talking. | |
| Instead of talking, say "It's your first day -- you must have a lot of questions, but right | |
| now's not the time." |
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