Install HomeBrew
## Install xcode utils
xcode-select --install
## Install Brew
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
## Check that everything is Ok
brew doctor
[package] | |
edition = "2021" | |
name = "tauri-oauth-example" | |
version = "0.0.0" | |
description = "A Tauri App" | |
license = "Apache-2.0 WITH LLVM-exception" | |
[build-dependencies] | |
tauri-build = { version = "1.2", features = [] } |
Teensy Loader, Command Line, Version 2.2 | |
Read "./blink.hex": 22528 bytes, 0.3% usage | |
Soft reboot performed | |
Waiting for Teensy device... | |
(hint: press the reset button) | |
Found HalfKay Bootloader | |
Read "./blink.hex": 22528 bytes, 0.3% usage | |
Programming | |
0x000000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........ | |
0x000010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........ |
:0200000460009A | |
:100000004643464200000156000000000103030081 | |
:1000100000000000000000000000000000000000E0 | |
:1000200000000000000000000000000000000000D0 | |
:1000300000000000000000000000000000000000C0 | |
:1000400000000000010408000000000000000000A3 | |
:100050000000800000000000000000000000000020 | |
:100060000000000000000000000000000000000090 | |
:100070000000000000000000000000000000000080 | |
:10008000EB04180A063204260000000000000000FD |
## Install xcode utils
xcode-select --install
## Install Brew
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
## Check that everything is Ok
brew doctor
module Provider = { | |
let make = React.Context.provider(UserContext.context); | |
let makeProps = (~value, ~children, ()) => { | |
"value": value, | |
"children": children, | |
}; | |
}; | |
type state = {user: UserTypes.user}; |
[@react.component] | |
let make = (~isActive: bool, ~closeModal: 'a, ~isSignUpModal: bool=false) => { | |
let initialAuthState = isSignUpModal ? Some("signup") : None; | |
<Modal isActive closeModal> | |
<Amplify.Authenticator ?initialAuthState /> | |
</Modal>; | |
}; |
// aws-amplify | |
type t; | |
[@bs.module "aws-amplify"] external amplify: t = "default"; | |
module Configure = { | |
type config; | |
[@bs.module "../aws-exports.js"] external awsConfig: config = "default"; | |
[@bs.send] external configure: (t, config) => unit = "configure"; |
[ | |
{ | |
"test": true, | |
"raceID": "17275", | |
"raceType": "Caucus", | |
"raceTypeID": "E", | |
"officeID": "P", | |
"officeNa.to_a rescueme": "President", | |
"party": "Dem", | |
"eevp": 1.0, |
* nValt | |
* chrome | |
* App Store -> | |
* xcode | |
* install command line tool | |
* xcode-select --install | |
* in case of failure: http://goo.gl/gZ4L6g | |
* grolw | |
* slack | |
* dropbox |
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer