Created
January 15, 2022 16:00
-
-
Save farukcan/cb7865963f59d4e3e6451a11dfcc0f3a to your computer and use it in GitHub Desktop.
Unity GameObject Child Selector
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Author: github.com/farukcan | |
// Usage : | |
// selector.Select("Object 1"); | |
// selector.SelectRandom(); | |
// selector.OpenSelfAndSelect("Object 1"); | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ChildSelector : MonoBehaviour { | |
public void Select(string child_name) { | |
List<GameObject> selected = new List<GameObject>(); | |
foreach(Transform child in transform) | |
{ | |
child.gameObject.SetActive(false); | |
if (child_name == child.gameObject.name) | |
selected.Add(child.gameObject); | |
} | |
if (selected.Count == 0) | |
Debug.LogWarning("ChildSelector not found : " + child_name); | |
else | |
foreach (GameObject obj in selected) | |
obj.SetActive(true); | |
} | |
public void OpenSelfAndSelect(string child_name) | |
{ | |
gameObject.SetActive(true); | |
Select(child_name); | |
} | |
public void SelectRandom(){ | |
List<Transform> childs = new List<Transform>(); | |
foreach(Transform child in transform) | |
{ | |
childs.Add(child); | |
} | |
Select(childs[Random.Range(0,childs.Count)].gameObject.name); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment