Created
October 31, 2014 17:28
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| var GamePositionRow = React.createClass({ | |
| focus: function(endNumber) { | |
| var el = this.refs["end_score_" + endNumber]; | |
| if (el) { | |
| el.getDOMNode().focus(); | |
| getChannel("score:focus")(endNumber); | |
| } | |
| }, | |
| render: function() { | |
| var path = _.conj(this.props.path, "end_scores"); | |
| var state = this.props.state; | |
| //var channel = getChannel("changed:score"); | |
| var inputs = _.map_indexed(function(index, es) { | |
| var esj = _.clj_to_js(es); | |
| var npath = _.conj(path, index, "score"); | |
| var channelScore = _.comp(_.partial(fireEvent, npath, esj.score), toInt, valueFromEvent); | |
| //var channelFocus = _.partial(getChannel("score:focus"), es.end_number); | |
| var classes = cx({ | |
| 'end-hammer': es.isHammer, | |
| 'danger': (es._isValid == false), | |
| }); | |
| console.log(_.get(es, "score"), "debug"); | |
| return ( | |
| <td className={classes} key={esj.id}> | |
| <input | |
| ref={"end_score_"+esj.end_number} | |
| className="string optional form-control score" | |
| type="text" | |
| maxLength="1" | |
| max="8" | |
| tabIndex={esj.tabindex} | |
| value={_.get(es, "score")} | |
| onBlur={channelScore} | |
| /> | |
| </td> | |
| ) | |
| }, _.get(state, "end_scores")); | |
| console.log(_.get(state, "id")); | |
| return ( | |
| <tr key={_.get(state, "id")}> | |
| <td className={this.props.color+"-rock"}> | |
| <b>{_.get(state, "team")} {_.get(state, "first_hammer") && "*"}</b> | |
| </td> | |
| {_.clj_to_js(inputs)} | |
| <td>{_.get(state, "total")}</td> | |
| </tr> | |
| ) | |
| } | |
| }); | |
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