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November 21, 2011 14:59
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Debouncing-a-push-button-stuff
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-- Pulse To Level | |
-- | |
-- PulseToLevel.vhdl | |
-- | |
-- Decription | |
-- | |
-- Lab 3, EDA234 | |
-- | |
-- @author Fredrik Brosser | |
-- @date 2011-11-01 | |
-- | |
library ieee; | |
use ieee.std_logic_1164.all; | |
Entity PulseToLevel is | |
port( | |
clk : in std_logic; | |
rst : in std_logic; | |
setOn : in std_logic; | |
setOff : in std_logic; | |
output : out std_logic | |
); | |
end Entity; | |
Architecture PulseToLevel_bhv of PulseToLevel is | |
begin | |
-- Combinatorial process | |
Comb_P : process (rst, clk) | |
begin | |
if(rst = '1') then | |
output <= '0'; | |
elsif(clk'Event and clk = '1') then | |
if(setOn = '1') then | |
output <= '1'; | |
elsif(setOff = '1') then | |
output <= '0'; | |
end if; | |
end if; | |
end process; | |
end Architecture; | |
-- Level To Pulse | |
-- | |
-- LevelToPulse.vhdl | |
-- | |
-- Decription | |
-- | |
-- Lab 3, EDA234 | |
-- | |
-- @author Fredrik Brosser | |
-- @date 2011-11-01 | |
-- | |
library ieee; | |
use ieee.std_logic_1164.all; | |
Entity LevelToPulse is | |
port( | |
clk : in std_logic; | |
rst : in std_logic; | |
input : in std_logic; | |
pulse : out std_logic | |
); | |
end Entity; | |
Architecture LevelToPulse_bhv of LevelToPulse is | |
type stateType is (S0, S1, S2); | |
signal state : stateType; | |
signal nextState : stateType; | |
begin | |
-- Synchronous process | |
ASM_P : process (clk, rst) | |
begin | |
if(rst = '1') then | |
state <= S0; | |
elsif(clk'Event and clk = '1') then | |
state <= nextState; | |
end if; | |
end process; | |
-- Combinatorial process | |
Comb_P : process (input, state) | |
begin | |
-- Default values | |
pulse <= '0'; | |
nextState <= state; | |
case state is | |
-- Wait for positive flank on input | |
when S0 => | |
if(input = '1') then | |
nextState <= S1; | |
end if; | |
-- Give Pulse | |
when S1 => | |
pulse <= '1'; | |
nextState <= S2; | |
-- Wait for input to go down | |
when S2 => | |
if(input = '0') then | |
nextState <= S0; | |
end if; | |
end case; | |
end process; | |
end Architecture; | |
-- Synchronization module | |
-- | |
-- Sync.vhdl | |
-- | |
-- Synchronizing an asynchronous input | |
-- signal using two D-flipflops | |
-- | |
-- Lab 3, EDA234 | |
-- | |
-- @author Fredrik Brosser | |
-- @date 2011-11-01 | |
-- | |
library ieee; | |
use ieee.std_logic_1164.all; | |
Entity Sync is | |
port( | |
clk : in std_logic; | |
rst : in std_logic; | |
async : in std_logic; | |
sync : out std_logic | |
); | |
end Entity; | |
Architecture Sync_bhv of Sync is | |
signal temp_sync : std_logic; | |
begin | |
Sync_P : process (clk, rst) | |
begin | |
-- Asynchronous Reset | |
if(rst = '1') then | |
temp_sync <= '0'; | |
sync <= '0'; | |
elsif(clk'Event and clk = '1') then | |
temp_sync <= async; | |
sync <= temp_sync; | |
end if; | |
end process; | |
end Architecture; |
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