Created
November 1, 2015 19:53
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void game_functions::move_ghosts() | |
{ | |
for(int i=0;i<num_of_ghosts;i++) | |
{ | |
if(stuck>(30*i)+10) | |
{ | |
if(ghosts[i].get_scared()==0) // Om spöket är vid sina sinnes fulla bruk | |
{ | |
int pq = rand()%10+1; | |
if(pq<=3) // 30 % chans att spöket gör en slumpmässig rörelse | |
random_move(i); | |
else | |
distance_move(i); // 70 % chans att spöket rör sig mot Pacman | |
} | |
else if(ghosts[i].get_scared()==1) | |
{ | |
random_move(i); // Om spöket känner rädsla, kommer det röra sig panikartat i ett till synes slumpmässigt mönster | |
} | |
} | |
else | |
masked_blit(sprite, buffer, 66, i+(32*i), ghosts[i].get_x()*32, ghosts[i].get_y()*32, 32, 32); // Rita spöke | |
} | |
} |
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