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// how to programatically create NSLayoutConstraints inside a playground | |
import UIKit | |
let viewFrame = CGRect(x: 0, y: 0, width: 640, height: 750) | |
let view = UIView(frame: viewFrame) | |
view.backgroundColor = UIColor.greenColor() | |
// initially the subView will obscure the entire view | |
let subView = UIVisualEffectView(effect: UIBlurEffect(style: UIBlurEffectStyle.Dark)) |
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// in a UITableViewController (or any other view controller with a UITableView) | |
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator | |
{ | |
UIView *header = [[UIView alloc] initWithFrame:CGRectMake(0, 0, size.width, 0)]; | |
header.translatesAutoresizingMaskIntoConstraints = NO; | |
// [add subviews and their constraints to header] | |
NSLayoutConstraint *headerWidthConstraint = [NSLayoutConstraint |
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// Auto layout in a Swift Playground (for iOS). | |
import UIKit | |
var v = UIView() | |
v.frame = CGRectMake(0, 0, 200, 200) | |
var b1 = UIButton() | |
b1.setTitle("Click Me", forState:UIControlState.Normal) | |
b1.setTitleColor(UIColor.blueColor(), forState: UIControlState.Normal) |
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#!/bin/sh | |
# Some things taken from here | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# Set the colours you can use | |
black='\033[0;30m' | |
white='\033[0;37m' | |
red='\033[0;31m' | |
green='\033[0;32m' |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title></title> | |
<!-- Android | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no;" /> | |
<meta charset="utf-8">--> | |
<!-- iPad/iPhone specific css below, add after your main css > |
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#Create a new file in your home directory called .gtkrc-eclipse | |
# call eclipse with this command: | |
# env GTK2_RC_FILES=/usr/share/themes/Clearlooks/gtk-2.0/gtkrc:/home/USER/.gtkrc-eclipse '/path_to_eclipse/eclipse' | |
# In your Eclipse directory find the file 'plugins/org.eclipse.platform_4.2.*/css/e4_default_gtk.css' | |
# (there's an * in there, because I guess that the version may change in the future or may be different already). | |
# In this file there's a CSS class: | |
#.MPartStack { |
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/**********************************************/ | |
/* | |
/* Solarized Dark Skin by Mark Osborne - 2011 | |
/* | |
/* Based on IR_Black Skin by Ben Truyman: | |
/* https://gist.github.com/1245727 | |
/* | |
/* and Todd Werth's IR_Black: | |
/* http://blog.toddwerth.com/entries/2 | |
/* |
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#!/bin/bash | |
# Free unused memory | |
flush_mem () { | |
sync | |
echo 3 | tee /proc/sys/vm/drop_caches | |
} | |
echo -e "\nMemory usage before purge:\n" && free -m |
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--- base64.lua | |
-- | |
-- https://gist.github.com/2563975 | |
-- | |
-- V0.3 for Lua 5.1 | |
-- | |
-- A simple Base64 encoder/decoder that uses a URL safe variant of the standard. | |
-- This implementation encodes character 62 as '-' (instead of '+') and character 63 as '_' (instead of '/'). | |
-- In addition, padding is not used by default. | |
-- A full description of the specification can be found here: http://tools.ietf.org/html/rfc4648 |
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--- Animal.lua | |
-- | |
-- A simple example of a base class usng the classes library. | |
-- | |
-- @author PaulMoore | |
-- | |
-- Copyright (C) 2011 by Strange Ideas Software | |
-- | |
-- Permission is hereby granted, free of charge, to any person obtaining a copy | |
-- of this software and associated documentation files (the "Software"), to deal |