Created
October 16, 2013 21:47
-
-
Save fdoyle/7015476 to your computer and use it in GitHub Desktop.
fancy button animation
scales when pressed, tilts based on finger movement
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
b.setOnTouchListener(new View.OnTouchListener() { | |
@Override | |
public boolean onTouch(View view, MotionEvent motionEvent) { | |
float touchPositionX = motionEvent.getX(); | |
float touchPositionY = motionEvent.getY(); | |
float touchNormalX = touchPositionX / b.getWidth()-.5f; | |
float touchNormalY = touchPositionY / b.getHeight()-.5f; | |
touchNormalX = Math.max(Math.min(touchNormalX, .5f), -.5f); | |
touchNormalY = Math.max(Math.min(touchNormalY, .5f), -.5f); | |
switch(motionEvent.getAction()) { | |
case MotionEvent.ACTION_DOWN: | |
b.animate().scaleX(.9f).scaleY(.9f).setDuration(300).rotationY(touchNormalX * 20).rotationX(-touchNormalY * 20).start(); | |
break; | |
case MotionEvent.ACTION_MOVE: | |
b.animate().rotationY(touchNormalX * 20).rotationX(-touchNormalY * 20).setDuration(0).start(); | |
break; | |
case MotionEvent.ACTION_OUTSIDE: | |
break; | |
case MotionEvent.ACTION_UP: | |
b.animate().scaleX(1).scaleY(1).setDuration(300).rotationX(0).rotationY(0).start(); | |
break; | |
} | |
return false; | |
} | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment