Created
April 13, 2013 16:13
-
-
Save feelinc/5379013 to your computer and use it in GitHub Desktop.
Bounce game, using Python 3 & Tkinter
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from tkinter import * | |
import random | |
import time | |
class Ball: | |
def __init__(self, canvas, paddle, color): | |
self.canvas = canvas | |
self.paddle = paddle | |
self.id = canvas.create_oval(10, 10, 25, 25, fill=color) | |
starts = [-3, -2, -1, 1, 2, 3] | |
random.shuffle(starts) | |
self.x = starts[0] | |
self.y = -3 | |
self.canvas_height = canvas.winfo_height() | |
self.canvas_width = canvas.winfo_width() | |
self.is_hitting_bottom = False | |
canvas.move(self.id, 245, 100) | |
def draw(self): | |
self.canvas.move(self.id, self.x, self.y) | |
pos = self.canvas.coords(self.id) | |
if pos[1] <= 0: | |
self.y = 1 | |
if pos[3] >= self.canvas_height: | |
# self.y = -1 | |
self.is_hitting_bottom = True | |
if self.hit_top_paddle(pos) == True: | |
self.y = -3 | |
if self.hit_bottom_paddle(pos) == True: | |
self.y = 1 | |
if pos[0] <= 0: | |
self.x = 3 | |
if pos[2] >= self.canvas_width: | |
self.x = -3 | |
def hit_top_paddle(self, pos): | |
paddle_pos = self.canvas.coords(self.paddle.id) | |
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]: | |
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]: | |
return True | |
return False | |
def hit_bottom_paddle(self, pos): | |
paddle_pos = self.canvas.coords(self.paddle.id) | |
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]: | |
if pos[1] >= paddle_pos[1] and pos[1] <= paddle_pos[3]: | |
return True | |
return False | |
class Paddle: | |
def __init__(self, canvas, color): | |
self.canvas = canvas | |
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color) | |
self.x = 0 | |
self.canvas_width = canvas.winfo_width() | |
canvas.move(self.id, 200, 300) | |
canvas.bind_all('<KeyPress-Left>', self.move_left) | |
canvas.bind_all('<KeyPress-Right>', self.move_right) | |
def draw(self): | |
self.canvas.move(self.id, self.x, 0) | |
pos = self.canvas.coords(self.id) | |
if pos[0] <= 0: | |
self.x = 0 | |
if pos[2] >= self.canvas_width: | |
self.x = 0 | |
def move_left(self, event): | |
self.x = -2 | |
def move_right(self, event): | |
self.x = 2 | |
tk = Tk() | |
tk.title('Game') | |
canvas = Canvas(tk, width=550, height=400, bd=0, highlightthickness=0) | |
canvas.pack() | |
tk.update() | |
paddle = Paddle(canvas, 'blue') | |
ball = Ball(canvas, paddle, 'red') | |
while 1: | |
if ball.is_hitting_bottom == False: | |
ball.draw() | |
paddle.draw() | |
tk.update_idletasks() | |
tk.update() | |
time.sleep(0.01) |
Nice game!
I tried running it, it doesn't work, for some reason.
The tkinter functions inside the Ball Class don't work.
Feelinc, you said you didn't know if you wrote this or copied it, it is from https://nostarch.com/pythonforkids.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
this concept is help for designing game