Skip to content

Instantly share code, notes, and snippets.

@felipecwb
Last active August 29, 2015 14:20
Show Gist options
  • Save felipecwb/862bc62f1621f34bb306 to your computer and use it in GitHub Desktop.
Save felipecwb/862bc62f1621f34bb306 to your computer and use it in GitHub Desktop.
clock pointer C using GL.
#include <windows.h>
#include <gl/gl.h>
LRESULT CALLBACK WndProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
void EnableOpenGL(HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
// --- WinMain --- The main guy.
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f,
i = 0.0f,
j = 0.0f;
// register window class
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass(&wc);
// create main window
hWnd = CreateWindow("GLSample",
"OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
500, 150, 400, 400,
NULL,
NULL,
hInstance,
NULL);
// enable OpenGL for the window
EnableOpenGL(hWnd, &hDC, &hRC);
// program main loop
while (!bQuit) {
// check for messages
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
// handle or dispatch messages
if (msg.message == WM_QUIT) {
bQuit = TRUE;
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} else {
// OpenGL animation code goes here
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(theta, 1.0f, 0.0f, 1.0f);
glBegin(GL_LINE_LOOP);
glColor3f(1.0f, 1.0f, 1.0f);
for (i = 0.0f; i < 1.0f; i += 0.15f) {
for (j = 0.0f; i < 1.0f; i += 0.15f) {
glVertex2f(j, i);
}
}
glEnd();
glPopMatrix();
SwapBuffers(hDC);
theta -= 6.0f;
Sleep(1000);
}
}
// shutdown OpenGL
DisableOpenGL(hWnd, hDC, hRC);
// destroy the window explicitly
DestroyWindow(hWnd);
return msg.wParam;
}
// --- Window Procedure ---
LRESULT CALLBACK WndProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam)
{
switch (message) {
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam) {
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
// --- Enable OpenGL ---
void EnableOpenGL(HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
// get the device context (DC)
*hDC = GetDC(hWnd);
// set the pixel format for the DC
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat(*hDC, &pfd);
SetPixelFormat(*hDC, iFormat, &pfd);
// create and enable the render context (RC)
*hRC = wglCreateContext(*hDC);
wglMakeCurrent(*hDC, *hRC);
}
// --- Disable OpenGL ---
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(hWnd, hDC);
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment