Created
December 17, 2020 10:44
-
-
Save felix-larsen/10eddfa2e8f03bb159f2aa62f38fa7c0 to your computer and use it in GitHub Desktop.
17th December solution - Advent of Code 2020 - swift
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
let filename = "/Users/felix/xCodeProjects/AdventOfCode2020.playground/Resources/december17.txt" | |
let contents = try! String(contentsOfFile: filename) | |
let lines = contents.components(separatedBy: CharacterSet.newlines).filter { !$0.isEmpty } | |
var grid = [D4 : Bool]() | |
//var grid = [D3 : Bool]() // for 3D simulation | |
for (x,line) in lines.enumerated() { | |
for (y, char) in line.enumerated() { | |
grid[D4(x,y,0,0)] = char == "#" | |
// grid[D3(x,y,0,0)] = char == "#" // for 3D simulation | |
} | |
} | |
var newGrid = grid | |
for _ in 0..<6 { | |
grid = newGrid | |
for element in grid { | |
let coordinate = element.key | |
for neighbor in coordinate.neighbors { | |
if grid[neighbor] == nil { | |
grid[neighbor] = false | |
} | |
} | |
} | |
for element in grid { | |
let coordinate = element.key | |
var activeNeighbors = 0 | |
for neighbor in coordinate.neighbors { | |
if grid[neighbor] == true { | |
activeNeighbors += 1 | |
} else { | |
if newGrid[neighbor] == nil { | |
newGrid[neighbor] = false | |
} | |
} | |
} | |
if grid[coordinate] == true { | |
if activeNeighbors == 2 || activeNeighbors == 3 { | |
newGrid[coordinate] = true | |
} else { | |
newGrid[coordinate] = false | |
} | |
} else { | |
if activeNeighbors == 3 { | |
newGrid[coordinate] = true | |
} else { | |
newGrid[coordinate] = false | |
} | |
} | |
} | |
} | |
print(newGrid.filter { $0.value }.count) | |
struct D3 : Hashable { | |
let x: Int | |
let y: Int | |
let z: Int | |
init(_ x: Int, _ y: Int, _ z: Int) { | |
self.x = x | |
self.y = y | |
self.z = z | |
} | |
var neighbors: [D3] { | |
return [ | |
D3(x+1,y,z), | |
D3(x+1,y,z+1), | |
D3(x+1,y,z-1), | |
D3(x+1,y+1,z+1), | |
D3(x+1,y+1,z-1), | |
D3(x+1,y+1,z), | |
D3(x+1,y-1,z+1), | |
D3(x+1,y-1,z-1), | |
D3(x+1,y-1,z), | |
D3(x,y,z+1), | |
D3(x,y,z-1), | |
D3(x,y+1,z+1), | |
D3(x,y+1,z-1), | |
D3(x,y+1,z), | |
D3(x,y-1,z+1), | |
D3(x,y-1,z-1), | |
D3(x,y-1,z), | |
D3(x-1,y,z), | |
D3(x-1,y,z+1), | |
D3(x-1,y,z-1), | |
D3(x-1,y+1,z+1), | |
D3(x-1,y+1,z-1), | |
D3(x-1,y+1,z), | |
D3(x-1,y-1,z+1), | |
D3(x-1,y-1,z-1), | |
D3(x-1,y-1,z), | |
] | |
} | |
} | |
struct D4 : Hashable { | |
let x: Int | |
let y: Int | |
let z: Int | |
let w: Int | |
init(_ x: Int, _ y: Int, _ z: Int, _ w: Int) { | |
self.x = x | |
self.y = y | |
self.z = z | |
self.w = w | |
} | |
init(c: D3, _ w: Int) { | |
self.x = c.x | |
self.y = c.y | |
self.z = c.z | |
self.w = w | |
} | |
var neighbors: [D4] { | |
return [D4(x, y, z, w-1), D4(x, y, z, w+1)] + D3(x,y,z).neighbors.flatMap { [D4($0.x,$0.y,$0.z,w), D4($0.x,$0.y,$0.z,w+1), D4($0.x,$0.y,$0.z,w-1)] } | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment