Created
March 16, 2021 19:20
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Disappearing Floating action button SwiftUI
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import SwiftUI | |
import Combine | |
struct ContentView: View { | |
@State var showFab = true | |
@State var scrollOffset: CGFloat = 0.00 | |
var body: some View { | |
ScrollView { | |
VStack (alignment: .leading) { | |
ForEach(0..<30) { i in | |
HStack { | |
Text("Item \(i)").padding() | |
Spacer() | |
} | |
} | |
}.background(GeometryReader { | |
return Color.clear.preference(key: ViewOffsetKey.self, | |
value: -$0.frame(in: .named("scroll")).origin.y) | |
}) | |
.onPreferenceChange(ViewOffsetKey.self) { offset in | |
withAnimation { | |
if offset > 50 { | |
showFab = offset < scrollOffset | |
} else { | |
showFab = true | |
} | |
} | |
scrollOffset = offset | |
} | |
} | |
.coordinateSpace(name: "scroll") | |
.overlay( | |
showFab ? | |
createFab() | |
: nil | |
, alignment: Alignment.bottomTrailing) | |
} | |
fileprivate func createFab() -> some View { | |
return Button(action: { | |
}, label: { | |
Image(systemName: "plus") | |
.font(.title) | |
.foregroundColor(.white) | |
.frame(width: 40, height: 40, alignment: .center) | |
}) | |
.padding(8) | |
.background(Color.blue) | |
.cornerRadius(15) | |
.padding(8) | |
.shadow(radius: 3, | |
x: 3, | |
y: 3) | |
.transition(.scale) | |
} | |
} | |
struct ViewOffsetKey: PreferenceKey { | |
typealias Value = CGFloat | |
static var defaultValue = CGFloat.zero | |
static func reduce(value: inout Value, nextValue: () -> Value) { | |
value += nextValue() | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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I know its been a little while but to solve the over scroll issue I changed lines 21-31 to:
Then it appears on when near the top and off once passed the scroll point.