Created
October 30, 2013 18:15
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Function that will go through all texture object levels and count pixel counts and memory in bytes.
Currently only Compressed textures formats are supported and RGB8 (RGB) or RGBA8 (RGBA)
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void CalculateTextureObjectPixels(GLuint texID, unsigned long *pixelCount, unsigned long *memoryUsed) | |
{ | |
int baseLevel = 0, maxLevel = 0; | |
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &baseLevel); | |
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &maxLevel); | |
long pixels = 0, bytes = 0, bpp = 0; | |
int texW = 0, texH = 0, texFmt = 0, compressed = 0, compressedBytes = 0; | |
for (int level = baseLevel; level <= maxLevel; ++level) | |
{ | |
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &texW); | |
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &texH); | |
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &texFmt); | |
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED, &compressed); | |
pixels += texW*texH; | |
if (compressed == GL_TRUE) | |
{ | |
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compressedBytes); | |
bytes += compressedBytes; | |
} | |
else | |
{ | |
if (texFmt == GL_RGB || texFmt == GL_RGB8) | |
bpp = 3; | |
else if (texFmt == GL_RGBA || texFmt == GL_RGBA8) | |
bpp = 4; | |
else | |
bpp = 0; | |
bytes += texW*texH*bpp; | |
} | |
if (texW <= 1 && texH <= 1) // break when size is also 0 | |
break; | |
} | |
*pixelCount += pixels; | |
*memoryUsed += bytes; | |
} |
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