This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void CalculateTextureObjectPixels(GLuint texID, unsigned long *pixelCount, unsigned long *memoryUsed) | |
{ | |
int baseLevel = 0, maxLevel = 0; | |
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &baseLevel); | |
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &maxLevel); | |
long pixels = 0, bytes = 0, bpp = 0; | |
int texW = 0, texH = 0, texFmt = 0, compressed = 0, compressedBytes = 0; | |
for (int level = baseLevel; level <= maxLevel; ++level) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "particles.h" | |
#include <assert.h> | |
#include <algorithm> | |
namespace particles | |
{ | |
void ParticleData::generate(size_t maxSize) | |
{ | |
m_count = maxSize; | |
m_countAlive = 0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "particleUpdaters.h" | |
#include <assert.h> | |
#include <algorithm> | |
#include <glm/common.hpp> | |
#include <glm/gtc/random.hpp> | |
namespace particles | |
{ | |
namespace updaters | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "particleGenerators.h" | |
#include <assert.h> | |
#include <algorithm> | |
#include <glm/common.hpp> | |
#include <glm/gtc/random.hpp> | |
namespace particles | |
{ | |
namespace generators | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
namespace updaters | |
{ | |
void EulerUpdater::update(double dt, ParticleData *p) | |
{ | |
const glm::vec4 globalA{ dt * m_globalAcceleration.x, dt * m_globalAcceleration.y, dt * m_globalAcceleration.z, 0.0 }; | |
const float localDT = (float)dt; | |
const unsigned int endId = p->m_countAlive; | |
for (size_t i = 0; i < endId; ++i) | |
p->m_acc[i] += globalA; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "glParticleRenderer.h" | |
#include "particles.h" | |
#include <assert.h> | |
#include "gl_includes.h" | |
namespace particles | |
{ | |
void GLParticleRenderer::generate(ParticleSystem *sys, bool) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// simple perf test for memory allocations | |
// bfilipek.com | |
#include <iostream> | |
#include <memory> | |
#include <vector> | |
#include <chrono> | |
int main() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// SFINAE, enable_if example | |
// based on http://stackoverflow.com/questions/257288/is-it-possible-to-write-a-c-template-to-check-for-a-functions-existence | |
#include <iostream> | |
#include <type_traits> | |
class ClassWithToString | |
{ | |
public: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
template <typename T> | |
class HasToString | |
{ | |
private: | |
typedef char YesType[1]; | |
typedef char NoType[2]; | |
template <typename C> static YesType& test( decltype(&C::ToString) ) ; | |
template <typename C> static NoType& test(...); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// smart_ptr_deleters.cpp | |
// shows how to use custom deleters with unique_ptr and shared_ptr | |
// Bartlomiej Filipek, April 2016, bfilipek.com | |
#include <iostream> | |
#include <memory> | |
#include <functional> | |
#include <cassert> | |
// This class cannot be changed, might come from 3rd party library |
OlderNewer