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Errata applied to Hollows of Lordran

Errata applied to Hollows of Lordran version 1.29

Sunlight Phantom

Field Old New
rule text Flying
Whenever Sunlight Phantom attacks with exactly one other creature, both get +1/+1 until end of turn.
Flying
Whenever Sunlight Phantom and exactly one other creature attack, they each get +1/+1 until end of turn.
styling data: flavor bar offset 2

Demented Sorcerer

Field Old New
image image156 image236
rule text When Demented Sorcerer enters the battlefield, look at the top four cards of your library. You may reveal an noncreature, nonland card from among them and put it into your hand. Put the rest into your graveyard.
Hollow (Discard a card, Pay this card's mana cost and exile it from your graveyard: Create a token that's a copy of it, except it's a black Zombie Human Wizard. Hollow only as a sorcery.)
When Demented Sorcerer enters the battlefield, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest into your graveyard.
Hollow (Discard a card, Pay this card's mana cost and exile it from your graveyard: Create a token that's a copy of it, except it's a black Zombie Human Wizard. Hollow only as a sorcery.)

Ruin Delver

Field Old New
rule text Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Ruin Delver despairs, you draw a card and lose 1 life.
Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Ruin Delver despairs, you draw a card and you lose 1 life.

Futile Pursuit

Field Old New
rule text Choose one or both:
• Target player reveals their hand. You choose a nonland card from it. That player discards that card.
• Target player puts all journeyed cards they own in exile into their graveyard.
Choose one or both —
• Target player reveals their hand. You choose a nonland card from it. That player discards that card.
• Target player puts all journeyed cards they own in exile into their graveyard.

Darkroot Hunt-Pack

Field Old New
styling data: flavor bar offset 2

Burrowing Rockwurm

Field Old New
rule text Flash
When Burrowing Rockwurm enters the battlefield, you may destroy target Equipment or Aura.
Flash
When Burrowing Rockwurm enters the battlefield, you may destroy target Aura or Equipment.
styling data: flavor bar offset d d5

Hawkeye Gough

Field Old New
styling data: other options ancestral generic mana

Gwynevere’s Benediction

Field Old New
rule text Enchant creature
Enchanted creature gets +1/+1 for each permanent you control attached to it.
Enchant creature
Enchanted creature gets +1/+1 for each permanent you control that's attached to it.

Paladin of Holy Relics

Field Old New
rule text When Paladin of Holy Relics enters the battlefield, reveal the top five cards of your library. Put up to one Equipment or Aura card from among them into your hand, and the rest on the bottom of your library in any order. When Paladin of Holy Relics enters the battlefield, reveal the top five cards of your library. Put up to one Aura or Equipment card from among them into your hand, and the rest on the bottom of your library in any order.

Seath, Scaleless Betrayer

Field Old New
rule text This spell can't be countered.
Flying, indestructible
When you are dealt combat damage, sacrifice Seath, Scaleless Betrayer.
{U}, Discard a card: Return Seath to its owner's hand.
This spell can't be countered.
Flying, indestructible
When you're dealt combat damage, sacrifice Seath, Scaleless Betrayer.
{U}, Discard a card: Return Seath to its owner's hand.

Swamp → HLW Swamp

Field Old New
notes !exportname HLW Swamp

HLW Forest

Field Old New
illustrator Andreas_Rocha Andreas Rocha

Mad Prayer

Field Old New
rule text As an additional cost to cast Mad Prayer, discard a card.
Draw two cards.
As an additional cost to cast this spell, discard a card.
Draw two cards.

Grand Fire Orb

Field Old New
styling data: flavor bar offset u u-2

Brilliant Phantom

Field Old New
rule text Flying
Whenever Brilliant Phantom attacks with exactly one other creature, they both get +2/+0 until end of turn.
Flying
Whenever Brilliant Phantom and exactly one other creature attack, they each get +2/+0 until end of turn.

Sunlight Apostate

Field Old New
rule text Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Sunlight Apostate despairs, it deals 1 damage to up to two target creatures. Those creatures can't block this turn.
Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Sunlight Apostate despairs, it deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

Gwyndolin’s Bow

Field Old New
rule text Equipped creature gets +2/+0 and has first strike.
Whenever equipped creature attacks, choose target creature an opponent controls. Until your next turn that creature can't attack, can't block, and its activated abilities can't be activated.
Equip {2}
Equipped creature gets +2/+0 and has first strike.
Whenever equipped creature attacks, choose target creature an opponent controls. Until your next turn, that creature can't attack or block and its activated abilities can't be activated.
Equip {2}

Sanctuary Manticore

Field Old New
illustrator Ryan Von Dongen Ryan Van Dongen

Undead-Burg Captain

Field Old New
power 0 *
toughness 0 *

The First Flame

Field Old New
styling data: chop bottom 5
styling data: chop top 5
styling data: flavor bar offset 2
styling data: level mana symbols magic-mana-large.mse-symbol-font
styling data: other options ancestral generic mana
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Zombie Soldier → HLW Zombie Zoldier

Field Old New
notes !related Velka’s Missionary;Endless Encounters; !exportname HLW Zombie Zoldier
!related Velka’s Missionary;Velka's Missionary Hollow;Endless Encounters;

Ceaseless Discharge

Field Old New
rule text Trample
At the beginning of each of your main phases, add {R}{R}{R}{R}{R}{R}{R}{R} (eight red mana).
Whenever you lose unspent mana, Ceaseless Discharge deals that much damage to you.
Trample
At the beginning of each of your main phases, add eight {R}.
Whenever you lose unspent mana, Ceaseless Discharge deals that much damage to you.
styling data: shrink typeline text 1

Ciaran, Blade of the Lords

Field Old New
styling data: chop bottom 5
styling data: chop top 5
styling data: level mana symbols magic-mana-large.mse-symbol-font
styling data: other options ancestral generic mana
styling data: shrink typeline text 1
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Gwynevere’s Guidance

Field Old New
rule text Enchant creature
Enchanted creature gets +2/+1.
When Gwynevere's Guidance enters the battlefield, journey. (Exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Enchant creature
When Gwynevere's Guidance enters the battlefield, journey. (Exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Enchanted creature gets +2/+1.

Sin Caller

Field Old New
rule text Whenever a creature you control dies, you draw a card and lose 1 life.
Hollow (Discard a card, Pay this card's mana cost and exile it from your graveyard: Create a token that's a copy of it, except it's a black Zombie Human Cleric. Hollow only as a sorcery.)
Whenever a creature you control dies, you draw a card and you lose 1 life.
Hollow (Discard a card, Pay this card's mana cost and exile it from your graveyard: Create a token that's a copy of it, except it's a black Zombie Human Cleric. Hollow only as a sorcery.)

Shrewd Collectors

Field Old New
rule text Shrewd Collectors' power is equal to the number of noncreature cards in your graveyard.
{2}{U}{B}: Look at the top card of your library. You may put that card into your graveyard.
Shrewd Collectors's power is equal to the number of noncreature cards in your graveyard.
{2}{U}{B}: Look at the top card of your library. You may put that card into your graveyard.

Astora Outcast Hollow

Field Old New
rule text Whenever Astora Outcast attacks, tap target creature defending player controls. Whenever Astora Outcast attacks, tap target creature an opponent controls.
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Priest of Velka Hollow

Field Old New
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Seeker of the Cure Hollow

Field Old New
casting cost 1W 2W
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Sin Cultist Hollow

Field Old New
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Velka’s Missionary

Field Old New
casting cost 2W 3W
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Dour Vagrant

Field Old New
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Pass On

Field Old New
rule text Create a 2/2 green Wolf creature token. Attach any number of Equipment and/or Auras you control to that token. Create a 2/2 green Wolf creature token. Attach any number of Auras and/or Equipment you control to that token.

Sin Cultist

Field Old New
styling data: other options ancestral generic mana

Priest of Velka

Field Old New
styling data: other options ancestral generic mana

Havel, the Rock

Field Old New
rule text Havel, the Rock gets +1/+1 for each nontoken Equipment you control.
Equip costs you pay cost {0}.
Havel, the Rock gets +1/+1 for each nontoken Equipment you control.
You may pay {0} rather than pay equip costs.
styling data: flavor bar offset 2

Dour Vagrant

Field Old New
styling data: other options ancestral generic mana

Cruel Lunatic Hollow

Field Old New
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 3
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Barbaric Cleric Hollow

Field Old New
casting cost 2B 4B
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Hopeless Determination

Field Old New
rule text At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
If you would draw a card while your library has no cards in it, instead skip that draw.
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
If you would draw a card while your library has no cards in it, skip that draw instead.

Undead Steed

Field Old New
rule text When Undead Steed enters the battlefield, create a 2/2 white Knight creature token. When Undead Steed enters the battlefield, create a 2/2 white Knight creature token.

Sin Caller

Field Old New
rule text Whenever a creature you control dies, draw a card. Whenever a creature you control dies, you draw a card and you lose 1 life.
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Flooding of New Londo

Field Old New
rule text Return all creatures to their owner's hands. For each creature returned to its owners' hand this way, its controller puts the top card of their library into their graveyard. Return all creatures to their owners' hands. For each creature returned to its owner's hand this way, its controller puts the top card of their library into their graveyard.

Sunlight Paragon

Field Old New
styling data: flavor bar offset u u-4

Manus, Father of the Abyss

Field Old New
rule text Trample
When Manus, Father of the Abyss enters the battlefield, it fights target creature an opponent controls.
If a nontoken creature an opponent controls would die, exile it instead and you draw a card.
Trample
When Manus, Father of the Abyss enters the battlefield, it fights target creature an opponent controls.
If a nontoken creature an opponent controls would die, instead exile it and you draw a card.

Doomed Pilgrim

Field Old New
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Cruel Lunatic

Field Old New
notes !artist violentquiche

Deluded Thrasher

Field Old New
rule text Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Deluded Thrasher despairs, it gets +2/+2 until end of turn and it can't be blocked by creatures with power 2 or less this turn.
Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Deluded Thrasher despairs, it gets +2/+2 until end of turn and can't be blocked by creatures with power 2 or less this turn.

Batwing Demon

Field Old New
rule text Flying
When Batwing Demon enters the battlefield, another target creature you control gets +3/+0 and gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Flying
When Batwing Demon enters the battlefield, another target creature you control gets +3/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

Heir of Chaos

Field Old New
rule text Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Heir of Chaos despairs, when you play your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Heir of Chaos despairs, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Hero’s Gamble

Field Old New
rule text Journey five times. At the beginning of the next end step, shuffle five journeyed cards you own in exile into your library. (Exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.) Journey five times. At the beginning of the next end step, shuffle five journeyed cards you own in exile into your library. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)

HLW Fungus

Field Old New
notes !exportname HLW Fungus

!related Mushroom Family;
!exportname HLW Fungus

!related Mushroom Family�2>!

Key-Holder Demon

Field Old New
rule text Flying
When Key-Holder Demon enters the battlefield, exile all cards from all opponent's graveyards.
Flying
When Key-Holder Demon enters the battlefield, exile all cards from all opponents' graveyards.
styling data: flavor bar offset d4

Gwyndolin, the Darkmoon

Field Old New
rule text At the beginning of your upkeep, scry 2.
Whenever an opponent casts a spell targeting you or a permanent you control, exile target permanent that player controls.
At the beginning of your upkeep, scry 2.
Whenever an opponent casts a spell that targets you or a permanent you control, exile target permanent that player controls.

Gwynevere, Bountiful Sun

Field Old New
rule text Lifelink
Whenever an Aura enters the battlefield under your control, if it's not a token, create a token that's a copy of that Aura. (Attach that token to any permanent it could legally enchant.)
Lifelink
Whenever an Aura enters the battlefield under your control, if it's not a token, create a token that's a copy of that Aura. (Attach that token to something it could legally enchant.)

Velka, Arbiter of Sin

Field Old New
rule text Deathtouch, lifelink
Whenever Velka, Arbiter of Sin or another creature enters the battlefield under your control, choose one—
• Each player gains 2 life.
• Each player loses 2 life.
Deathtouch, lifelink
Whenever Velka, Arbiter of Sin or another creature enters the battlefield under your control, choose one —
• Each player gains 2 life.
• Each player loses 2 life.

Izalith, Great Flame Witch

Field Old New
rule text Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Izalith, Great Flame Witch despairs, search your library for a Demon creature card and put it onto the battlefield tapped and attacking, then shuffle your library.
Desperation (This creature may despair as it attacks. If it does, sacrifice it at the beginning of the next end step.)
When Izalith, Great Flame Witch despairs, search your library for a Demon creature card, put it onto the battlefield tapped and attacking, then shuffle your library.

Rapid Rusting

Field Old New
rule text Target creatures gets -5/-0 until end of turn. Return all permanents attached to it to their owner's hands.
Draw a card.
Target creature gets -5/-0 until end of turn. Return all permanents attached to it to their owners' hands.
Draw a card.

Lingering Animosity

Field Old New
rule text Enchant creature
Enchanted creature attacks each combat if able.
When Lingering Animosity enters the battlefield, journey. (Exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Enchant creature
When Lingering Animosity enters the battlefield, journey. (Exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Enchanted creature attacks each combat if able.

Blighted Dragonoid

Field Old New
illustrator ThemeFinland

Brand with Undeath

Field Old New
styling data: chop bottom 5
styling data: chop top 5
styling data: flavor bar offset 2
styling data: level mana symbols magic-mana-large.mse-symbol-font
styling data: other options ancestral generic mana
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Legacy of Knights

Field Old New
rule text Search your library for up to one Knight card and up to one Equipment card, shuffle your library, then put those cards on top of it in any order. Search your library for up to one Knight card and up to one Equipment card and reveal them. Shuffle your library, then put those cards on top of it in any order.

Gwyn’s Defeat

Field Old New
rule text This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Gwyn's Defeat deals X damage to any target.
This spell costs {4} less to cast if you control a creature with power 4 or greater.
Gwyn's Defeat deals X damage to any target.

Blackened Knight

Field Old New
rule text If an opponent controls a Demon, a Dragon, or a Zombie, Blackened Knight must attack that player each combat. Blackened Knight attacks an opponent who controls a Demon, a Dragon, or a Zombie each combat if able.

Companion’s Experience

Field Old New
rule text Whenever exactly two creatures you control attack, put two +1/+1 counters on the creature with the least power among them. If they have equal power, put a +1/+1 counter on both of them. Whenever exactly two creatures you control attack, put two +1/+1 counters on the creature with the least power among them. If they have equal power, instead put a +1/+1 counter on both of them.

Dragon Tooth

Field Old New
styling data: chop bottom 5
styling data: chop top 5
styling data: flavor bar offset 2
styling data: level mana symbols magic-mana-large.mse-symbol-font
styling data: other options ancestral generic mana
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Raven Rider

Field Old New
casting cost 3B 4U
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Exiled Priestess

Field Old New
styling data: other options ancestral generic mana
styling data: remove from autocount no
styling data: shrink typeline text 2
styling data: text box mana symbols magic-mana-small.mse-symbol-font

Darkmoon Avenger Hollow

new card

Curse-Marked Crook Hollow

new card

Demented Sorcerer Hollow

new card

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