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December 13, 2015 17:09
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This snippet allows create a countdown for milliseconds usefull for games. It must be included into a movieclip which contains a dynamic text field called 'tf'.
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import com.greensock.TweenMax; | |
var now:Date; | |
var endDate:Date; | |
var seconds:Number; | |
var isRunning:Boolean; | |
var wasInitialized:Boolean; | |
function updateTime(e:Event):void { | |
var currentDate:Date = new Date(); | |
var timeLeft:Number = endDate.getTime() - currentDate.getTime(); | |
var milliseconds:Number = timeLeft; | |
var newSeconds:Number = Math.floor(timeLeft / 1000); | |
if (seconds != newSeconds && seconds > 0 && seconds <= 6) { | |
// Poner sonido de terror aquí | |
TweenMax.to(tf, 0, {textColor:0xff0000}); | |
TweenMax.to(tf, 0, {textColor:0xffffff, delay:0.5}); | |
} | |
seconds = Math.floor(timeLeft / 1000); | |
milliseconds %= 1000; | |
seconds %= 60; | |
var ms:String = milliseconds.toString().substr(0, 2); | |
//var ms:String = Math.round(milliseconds/10).toString(); | |
var sec:String = seconds.toString(); | |
if (sec.length < 2) { | |
sec = "0" + sec; | |
} | |
var time:String = sec + "." + ms; | |
tf.text = time; | |
if (seconds < 0) { | |
removeEventListener(Event.ENTER_FRAME, updateTime); | |
setText("00.00"); | |
wasInitialized = false; | |
trace("Finished!"); | |
} | |
} | |
function startTimerFrom(endSeconds:int) { | |
stopTimer(); | |
isRunning = true; | |
wasInitialized = true; | |
now = new Date(); | |
endDate = new Date(now.fullYear, now.month, now.date, now.hours, now.minutes, now.seconds + endSeconds); | |
addEventListener(Event.ENTER_FRAME, updateTime); | |
} | |
function resumeTimer() { | |
if (wasInitialized) { | |
isRunning = true; | |
addEventListener(Event.ENTER_FRAME, updateTime); | |
} | |
} | |
function stopTimer() { | |
isRunning = false; | |
removeEventListener(Event.ENTER_FRAME, updateTime); | |
} | |
function addSecondsToTimer(seconds:int) { | |
stopTimer(); | |
endDate = new Date(endDate.fullYear, endDate.month, endDate.date, endDate.hours, endDate.minutes, endDate.seconds + seconds); | |
resumeTimer(); | |
} | |
function setText(text:String) { | |
tf.text = text; | |
} | |
//startTimerFrom(30); |
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