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Solution in Python for the first codingame trannig
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# The code below will read all the game information for you. | |
# On each game turn, information will be available on the standard input, you will be sent: | |
# -> the total number of visible enemies | |
# -> for each enemy, its name and distance from you | |
# The system will wait for you to write an enemy name on the standard output. | |
# Once you have designated a target: | |
# -> the cannon will shoot | |
# -> the enemies will move | |
# -> new info will be available for you to read on the standard input. | |
""" | |
Solution in Python for the first codingame trannig/tutorial. | |
Game name: Onboarding | |
Topic: finding a minimal value | |
ide: 4283500be9f37066245417f51fb54d1f2ce348 | |
@link www.codingame.com/ | |
@author Fernando Felix do Nascimento Junior | |
""" | |
class Enemy: | |
""" | |
Class that defines an enemy | |
""" | |
def __init__(self, name, distance): | |
""" | |
Constructor | |
""" | |
# enemy name | |
self.name = name | |
# enemy distance from cannon | |
self.distance = distance | |
def __cmp__(self, other): | |
""" | |
Comparation mathod. Need to sorted function | |
""" | |
return self.distance.__cmp__(other.distance) | |
# game loop | |
while True: | |
count = int(raw_input()) # The number of current enemy ships within range | |
# enemy list within range | |
enemies = []; | |
for i in range(count): | |
# name: The name of this enemy | |
# dist: The distance to your cannon of this enemy | |
name, dist = raw_input().split() # reading an enemy | |
# creating and appending an enemy object | |
enemies.append(Enemy(name, int(dist))) | |
# sorting (based on distance) the list asc | |
enemies = sorted(enemies) | |
# printing the closest enemy | |
print enemies[0].name |
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