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November 5, 2021 20:03
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# Configuration for Alacritty, the GPU enhanced terminal emulator | |
# The FreeType rasterizer needs to know the device DPI for best results | |
# (changes require restart) | |
dpi: | |
x: 81.0 | |
y: 81.0 | |
# Display tabs using this many cells (changes require restart) | |
tabspaces: 4 | |
# When true, bold text is drawn using the bright variant of colors. | |
draw_bold_text_with_bright_colors: true | |
# Font configuration (changes require restart) | |
font: | |
# The normal (roman) font face to use. | |
normal: | |
family: DejaVu Sans Mono for Powerline # should be "Menlo" or something on macOS. | |
# Style can be specified to pick a specific face. | |
# style: Regular | |
# The bold font face | |
bold: | |
family: DejaVu Sans Mono for Powerline # should be "Menlo" or something on macOS. | |
# Style can be specified to pick a specific face. | |
# style: Bold | |
# The italic font face | |
italic: | |
family: DejaVu Sans Mono for Powerline # should be "Menlo" or something on macOS. | |
# Style can be specified to pick a specific face. | |
# style: Italic | |
# Point size of the font | |
size: 9 | |
# Offset is the extra space around each character. offset.y can be thought of | |
# as modifying the linespacing, and offset.x as modifying the letter spacing. | |
# OS X only: use thin stroke font rendering. Thin strokes are suitable | |
# for retina displays, but for non-retina you probably want this set to | |
# false. | |
use_thin_strokes: false | |
# Colors (Tomorrow Night Bright) | |
colors: | |
# Default colors | |
primary: | |
background: '#121212' | |
foreground: '#cccccc' | |
# Normal colors | |
normal: | |
black: '#313131' | |
red: '#cc1818' | |
green: '#47ad62' | |
yellow: '#d1d646' | |
blue: '#355d80' | |
magenta: '#5c5491' | |
cyan: '#5784a3' | |
white: '#a9b3b7' | |
# Bright colors | |
bright: | |
black: "#4a4a4a" | |
red: "#cc1818" | |
green: "#56ef7f" | |
yellow: "#f6ff00" | |
blue: "#477ab3" | |
magenta: "#7c72b9" | |
cyan: "#6e9eb5" | |
white: "#d7d8d9" | |
# Key bindings | |
# | |
# Each binding is defined as an object with some properties. Most of the | |
# properties are optional. All of the alphabetical keys should have a letter for | |
# the `key` value such as `V`. Function keys are probably what you would expect | |
# as well (F1, F2, ..). The number keys above the main keyboard are encoded as | |
# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`, | |
# etc. These all match the glutin::VirtualKeyCode variants. | |
# | |
# Possible values for `mods` | |
# `Command`, `Super` refer to the super/command/windows key | |
# `Control` for the control key | |
# `Shift` for the Shift key | |
# `Alt` and `Option` refer to alt/option | |
# | |
# mods may be combined with a `|`. For example, requiring control and shift | |
# looks like: | |
# | |
# mods: Control|Shift | |
# | |
# The parser is currently quite sensitive to whitespace and capitalization - | |
# capitalization must match exactly, and piped items must not have whitespace | |
# around them. | |
# | |
# Either an `action` or `chars` field must be present. `chars` writes the | |
# specified string every time that binding is activated. These should generally | |
# be escape sequences, but they can be configured to send arbitrary strings of | |
# bytes. Possible values of `action` include `Paste` and `PasteSelection`. | |
key_bindings: | |
- { key: V, mods: Command, action: Paste } | |
- { key: C, mods: Command, action: Copy } | |
- { key: Home, chars: "\x1b[H", mode: ~AppCursor } | |
- { key: Home, chars: "\x1b[1~", mode: AppCursor } | |
- { key: End, chars: "\x1b[F", mode: ~AppCursor } | |
- { key: End, chars: "\x1b[4~", mode: AppCursor } | |
- { key: PageUp, chars: "\x1b[5~" } | |
- { key: PageDown, chars: "\x1b[6~" } | |
- { key: Left, mods: Shift, chars: "\x1b[1;2D" } | |
- { key: Left, mods: Control, chars: "\x1b[1;5D" } | |
- { key: Left, mods: Alt, chars: "\x1b[1;3D" } | |
- { key: Left, chars: "\x1b[D", mode: ~AppCursor } | |
- { key: Left, chars: "\x1bOD", mode: AppCursor } | |
- { key: Right, mods: Shift, chars: "\x1b[1;2C" } | |
- { key: Right, mods: Control, chars: "\x1b[1;5C" } | |
- { key: Right, mods: Alt, chars: "\x1b[1;3C" } | |
- { key: Right, chars: "\x1b[C", mode: ~AppCursor } | |
- { key: Right, chars: "\x1bOC", mode: AppCursor } | |
- { key: Up, mods: Shift, chars: "\x1b[1;2A" } | |
- { key: Up, mods: Control, chars: "\x1b[1;5A" } | |
- { key: Up, mods: Alt, chars: "\x1b[1;3A" } | |
- { key: Up, chars: "\x1b[A", mode: ~AppCursor } | |
- { key: Up, chars: "\x1bOA", mode: AppCursor } | |
- { key: Down, mods: Shift, chars: "\x1b[1;2B" } | |
- { key: Down, mods: Control, chars: "\x1b[1;5B" } | |
- { key: Down, mods: Alt, chars: "\x1b[1;3B" } | |
- { key: Down, chars: "\x1b[B", mode: ~AppCursor } | |
- { key: Down, chars: "\x1bOB", mode: AppCursor } | |
- { key: Tab, mods: Shift, chars: "\x1b[Z" } | |
- { key: F1, chars: "\x1bOP" } | |
- { key: F2, chars: "\x1bOQ" } | |
- { key: F3, chars: "\x1bOR" } | |
- { key: F4, chars: "\x1bOS" } | |
- { key: F5, chars: "\x1b[15~" } | |
- { key: F6, chars: "\x1b[17~" } | |
- { key: F7, chars: "\x1b[18~" } | |
- { key: F8, chars: "\x1b[19~" } | |
- { key: F9, chars: "\x1b[20~" } | |
- { key: F10, chars: "\x1b[21~" } | |
- { key: F11, chars: "\x1b[23~" } | |
- { key: F12, chars: "\x1b[24~" } | |
- { key: Back, chars: "\x7f" } | |
- { key: Delete, chars: "\x1b[3~", mode: AppKeypad } | |
- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad } | |
# Mouse bindings | |
# | |
# Currently doesn't support modifiers. Both the `mouse` and `action` fields must | |
# be specified. | |
# | |
# Values for `mouse`: | |
# - Middle | |
# - Left | |
# - Right | |
# - Numeric identifier such as `5` | |
# | |
# Values for `action`: | |
# - Paste | |
# - PasteSelection | |
# - Copy (TODO) | |
mouse_bindings: | |
- { mouse: Middle, action: PasteSelection } | |
# Shell | |
# | |
# You can set ths to a path to your favorite shell, e.g. /bin/fish | |
shell: |
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