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| float remap(float value, float originMin, float originMax, float destinationMin, float destinationMax) { | |
| return destinationMin + (value - originMin) * (destinationMax - destinationMin) / (originMax - originMin); | |
| } |
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| float random2D(vec2 value) { | |
| return fract(sin(dot(value.xy, vec2(12.9898,78.233))) * 43758.5453123); | |
| } |
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| vec2 rotate(vec2 v, float a) { | |
| float s = sin(a); | |
| float c = cos(a); | |
| return vec2( | |
| c * v.x - s * v.y, | |
| s * v.x + c * v.y | |
| ); | |
| } |
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| // Classic Perlin 3D Noise | |
| // by Stefan Gustavson | |
| // | |
| vec4 permute(vec4 x) { return mod(((x*34.0)+1.0)*x, 289.0); } | |
| vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } | |
| vec3 fade(vec3 t) { return t*t*t*(t*(t*6.0-15.0)+10.0); } | |
| float cnoise(vec3 P) { | |
| vec3 Pi0 = floor(P); // Integer part for indexing | |
| vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1 |
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| export default class EventEmitter { | |
| on(type, listener) { | |
| if (this._listeners === undefined) this._listeners = {}; | |
| const listeners = this._listeners; | |
| if (listeners[type] === undefined) | |
| listeners[type] = listener; | |
| else if (typeof listeners[type] === 'function') |