Created
August 18, 2018 13:48
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Microbit Game
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let ball: game.LedSprite = null | |
let player: game.LedSprite = null | |
let score = 0 | |
let lives = 0 | |
input.onButtonPressed(Button.A, () => { | |
player.move(-1) | |
}) | |
input.onButtonPressed(Button.B, () => { | |
player.move(1) | |
}) | |
lives = 3 | |
score = 0 | |
player = game.createSprite(2, 4) | |
ball = game.createSprite(2, 0) | |
ball.set(LedSpriteProperty.Direction, 180) | |
basic.forever(() => { | |
basic.pause(200) | |
ball.move(1) | |
basic.pause(200) | |
if (ball.get(LedSpriteProperty.Y) == 4) { | |
if (ball.isTouching(player)) { | |
lives += -1 | |
if (lives == 0) { | |
basic.showIcon(IconNames.No) | |
basic.showIcon(IconNames.Sad) | |
basic.showNumber(score) | |
lives = 3 | |
score = 0 | |
} | |
} else { | |
score += 1 | |
} | |
ball.set(LedSpriteProperty.Brightness, 0) | |
basic.pause(1000) | |
ball.set(LedSpriteProperty.Y, 0) | |
ball.set(LedSpriteProperty.X, Math.random(5)) | |
ball.set(LedSpriteProperty.Brightness, 100) | |
} | |
}) |
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