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I am attending Friendlyrb in Bucharest. In addition to being fascinated by the overwhelming magnificence of the architecture here, I am having a super nice time around fantastic Ruby people, inspiration, and enjoyable talks about Ruby and friendly technologies.
These are some short summaries of what has been talking here today:
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In Ruby (and many other programming languages), developers use comment tags to annotate their code for various purposes. These tags help in identifying different types of comments, which can be particularly useful for maintaining and navigating large codebases. Here are some common comment tags you can use:
1. TODO
Indicates something that needs to be done in the future.
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Godot preload and cache Shader Materials to avoid freeze in play mode
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The check box of the juiciness (A list of juicy elements to add to your videogame to make it feels good)
Visual embellishments (VEs) are design elements that support information already conveyed by other means. In games, this concept is known as juiciness, and refers to the provision of redundant feedback in situations where a single player action triggers multiple non-functional reactions.
Godot GD script template with the order of the code sections
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